GT4 car list!!!

A General Discussion forum for cars and other topics, and a great place to introduce yourself if you are new to NICO!
jdmfreak
Posts: 9350
Joined: Thu Jul 03, 2003 5:06 am
Contact:

Post

Same here.


User avatar
nomuken
Posts: 436
Joined: Sat May 03, 2003 5:12 pm

Post

the biggest thing (for me at least) in GT4 will be network play, and better driving dynamics than GT3 (if that's possible :D). as far as graphics go they really pushed the PS2 almost to its limits in GT3, i'm amazed they can improve the graphics further.

jdmfreak
Posts: 9350
Joined: Thu Jul 03, 2003 5:06 am
Contact:

Post

Yea I just looked at the PSM Magazine demo disc and Im pretty amazed. Street Racer Syndicate, NFS Underground, and GT4 all look pretty hot. Another game I might get is Metal Gear Solid 3 when it comes out. The from what they showed me, Im ready to buy or have someone by them for me.

alinski
Posts: 11
Joined: Sun Jul 27, 2003 7:20 pm
Car: 2017 QX80, 2008 M35, 2001 QX4

Post

Excerpt from an article from Oct 2003 Wired magazine. Full article can be read starting 09/15/03 at http://www.wired.com/wired/archive/11.10/

"The man behind Gran Turismo is Kazunori Yamauchi ..... ..... Which is why Kazunori has come to E3 this year to announce that GT4 will have a new physics engine - the first overhaul since GT2 came out, in 1996. The game press will go on to debate whether the new GT physics formulas are really superior to those of its predecesors. But for Kazunori, the answer is clear: The game is better because it drifts better. So much better, in fact, that GT4 will have a brand-new Drift Battle mode: a D1-like event, with virtual judges scoring the contestants' competence and flair."

jdmfreak
Posts: 9350
Joined: Thu Jul 03, 2003 5:06 am
Contact:

Post

Yea I heard rumors about that. Im glad to read this. Now I really cant wait.

nlzmo400r
Posts: 4904
Joined: Wed Feb 12, 2003 12:23 pm
Car: '02 Nissan Altima QR25DE
'93 Nissan 240SX hatch KA24DE

Post

despite early o4 rumors, i have a feelin we'll be waitin a long *** time

User avatar
stutt944
Posts: 455
Joined: Fri Jan 03, 2003 5:21 pm
Car: photography, cars, home audio
Contact:

Post

yuup.

User avatar
stutt944
Posts: 455
Joined: Fri Jan 03, 2003 5:21 pm
Car: photography, cars, home audio
Contact:

Post

at least till xmas 2004.

nlzmo400r
Posts: 4904
Joined: Wed Feb 12, 2003 12:23 pm
Car: '02 Nissan Altima QR25DE
'93 Nissan 240SX hatch KA24DE

Post

id say by sumer of next year or so, they should be saying 'its almost here' which means, yea, by christmas its ours

jdmfreak
Posts: 9350
Joined: Thu Jul 03, 2003 5:06 am
Contact:

Post

I guess Ill settle for NFS Underground and SRS. That should keep mebusy until then.

drifter_for_life06
Posts: 5301
Joined: Sat Jul 05, 2003 5:18 pm
Car: Daily: '16 WRX
Toys: '92 RPS13 400whp
Exocet
Location: SoYoCo, PA

Post

Thats gonna kick ***, that drift battle, cant wait for that. Physics in GT3 were great, overall ine very aspect GT4 is gonna have a HARD time surpassing GT3, except for the minor "tailpipe issue" and several other very minor issues.

drifter_for_life06
Posts: 5301
Joined: Sat Jul 05, 2003 5:18 pm
Car: Daily: '16 WRX
Toys: '92 RPS13 400whp
Exocet
Location: SoYoCo, PA

Post

And the time wait, who gives a flyn **** (not to sound like a ***** about it) but IMO it will be well worth the wait.

nlzmo400r
Posts: 4904
Joined: Wed Feb 12, 2003 12:23 pm
Car: '02 Nissan Altima QR25DE
'93 Nissan 240SX hatch KA24DE

Post

well yea, ill forget aobut every complaint until i play it for about 6 months and finally calm down enough to start noticing things

alinski
Posts: 11
Joined: Sun Jul 27, 2003 7:20 pm
Car: 2017 QX80, 2008 M35, 2001 QX4

Post

More excerpt from drifting article in OCT 2003 Wired magazine. Entire article can be viewed at http://www.wired.com/wired/arc..._set=

"The man behind Gran Turismo is Kazunori Yamauchi, a handsome 36-year-old with a gap-toothed grin and a silver-flecked crew cut. Kazunori is a game industry legend. Gran Turismo set the gold standard for realism in 1998, and five years later GT3 still dominates the market. Gran Turismo is less a game than it is a simulator: Kazunori's ultimate goal is to make the perfect car-in-a-bottle, a virtual experience indistinguishable from actual driving.

The obsession has earned him a nickname: the God of Driving Games. It's also provided some outsize headaches. I meet with the man and his translator in a dim conference room at last summer's Electronic Entertainment Expo, the game industry's yearly confab. "In the virtual driving universe," he says, "drifting is a problem."

The issue is complexity. Unlike acceleration, cornering, and braking - which rely on basic Newtonian formulas - drifting is an esoteric confluence of g-forces, coefficients of friction, and vectors of velocity.

"On paper, the physics don't make sense," Kazunori says. "So our engineers couldn't understand it enough to make a formula." In theory, a car can no more drift around a corner than a bumblebee can fly. And yet in the real world, it happens.

It's easy to simulate drifting with a hack -- a slide-sideways subroutine, activated with a jiggle of the wheel and a pump on the gas, as seen in rival games like Capcom's Auto Modellista and Microsoft's Project Gotham. But to Kazunori, that's cheating.

"We cannot ignore physics," he says. "If GT has a realistic enough physics engine, a player will be able to accurately drift a car, whether the engineers understand why it slides or not. It is the goal and the proof." When drifting happens in the game, Kazunori's engineers call it "the miracle."

*bold emphasis added*

drifter_for_life06
Posts: 5301
Joined: Sat Jul 05, 2003 5:18 pm
Car: Daily: '16 WRX
Toys: '92 RPS13 400whp
Exocet
Location: SoYoCo, PA

Post

Sounds like he wants to make GT4 physics CRAZY,but real

TurboKA37
Posts: 2602
Joined: Sat Jun 14, 2003 10:55 am
Contact:

Post

y dont they make the GT series for other consoles?

drifter_for_life06
Posts: 5301
Joined: Sat Jul 05, 2003 5:18 pm
Car: Daily: '16 WRX
Toys: '92 RPS13 400whp
Exocet
Location: SoYoCo, PA

Post

i believe Polyphony is an afiliate and Sony stock member. I could be wrong, but im pretty sure that Polyhpony is a STRICTLY PS2 company only.

TurboKA37
Posts: 2602
Joined: Sat Jun 14, 2003 10:55 am
Contact:

Post

damn, that would be phat for xbox, they could make the graphics so amazing on it. and they would get a alot more sells. but if they did that i think ps2 would get nearly anymore sales

drifter_for_life06
Posts: 5301
Joined: Sat Jul 05, 2003 5:18 pm
Car: Daily: '16 WRX
Toys: '92 RPS13 400whp
Exocet
Location: SoYoCo, PA

Post

it would be OK for X-BOX, i like it for PS2 as it is. I think most the graphics on X-BOX except for a select few are too "cartoonish"

User avatar
nomuken
Posts: 436
Joined: Sat May 03, 2003 5:12 pm

Post

TurboKA37 wrote:damn, that would be phat for xbox, they could make the graphics so amazing on it. and they would get a alot more sells. but if they did that i think ps2 would get nearly anymore sales


Sony has sold over 55 million PS2s worldwide (compared to under 9 million for the X-Box). Why on earth would Polyphony invest an enormous amount of time and money to port GT4 to the X-Box (which has the architecture of an outdated PC)?

i'd rather they put that effort into GT5 :D

User avatar
nomuken
Posts: 436
Joined: Sat May 03, 2003 5:12 pm

Post

drifter_for_life06 wrote:i believe Polyphony is an afiliate and Sony stock member. I could be wrong, but im pretty sure that Polyhpony is a STRICTLY PS2 company only.
Polyphony is part of Sony Computer Entertainment Group

User avatar
Mr1der
Posts: 36020
Joined: Tue Sep 02, 2003 8:35 am
Car: It's still not a Nissan...
Location: Lebanon TN

Post

my only gripe is that I don't find the ps2 controller to be as friendly to driving games, probably because the lack of pressure sensitive trigger style buttons for the accel. and brake, but that's me and I liked the lion king on super nintendo more than any 12 year old should have....

nlzmo400r
Posts: 4904
Joined: Wed Feb 12, 2003 12:23 pm
Car: '02 Nissan Altima QR25DE
'93 Nissan 240SX hatch KA24DE

Post

the PS2 does have pressure sensative buttons and such, all 'new ' consoles have them

User avatar
nomuken
Posts: 436
Joined: Sat May 03, 2003 5:12 pm

Post

Quote »my only gripe is that I don't find the ps2 controller to be as friendly to driving games, probably because the lack of pressure sensitive trigger style buttons for the accel. and brake, but that's me[/quote] the ps2's regular buttons are pressure sensitive, but i know what you mean, it took me a while to get used to controlling a car with them. applying just the right amount of throttle during a drift was really frustrating in the beginning :D

User avatar
Mr1der
Posts: 36020
Joined: Tue Sep 02, 2003 8:35 am
Car: It's still not a Nissan...
Location: Lebanon TN

Post

ever try playing dead or alive 3 on xbox?

good god what a pain to hit right moves consistently...

jdmfreak
Posts: 9350
Joined: Thu Jul 03, 2003 5:06 am
Contact:

Post

I had the lion king game and it was the ****

User avatar
Mr1der
Posts: 36020
Joined: Tue Sep 02, 2003 8:35 am
Car: It's still not a Nissan...
Location: Lebanon TN

Post

I still get the song that played during the stampede level stuck in my head.

jdmfreak
Posts: 9350
Joined: Thu Jul 03, 2003 5:06 am
Contact:

Post

HAHA! Good stuff.

User avatar
stutt944
Posts: 455
Joined: Fri Jan 03, 2003 5:21 pm
Car: photography, cars, home audio
Contact:

Post

well best buy just informed me that the Initial D dvd i preordered like a month ago is backordered. how could they have shipped out my dvd to a store for the greasy little ****head kids when i had paid up front?

drifter_for_life06
Posts: 5301
Joined: Sat Jul 05, 2003 5:18 pm
Car: Daily: '16 WRX
Toys: '92 RPS13 400whp
Exocet
Location: SoYoCo, PA

Post

Thats what i thought, polyphony is wit Sony. I used to love the Lion King, when i was like, 5


Return to “General Chat”