wa-chiss wrote:
Yeah, I see GT as more of an "Arcade" game than Forza.
I must have messed that part in the first 4 GT's. Must've been the anoying way they did the menu's. Stuff everywhere. Looked to me like they had no real organization there. I mean come on, it shouldn't take 2 minutes to find the car lots, race types you want, or the shops. Yet another reason Forza>GTany#. I'll take a little greatness with my hype thank you.
I will have to somewhat agree with you. The GT menus are difficult at first, which I guess is not a good impression to make for a first time player. But after a while, it all becomes second nature. I am not sure if forza has this, but like driver challanges. That was a rather unique and fun spin off of the typical 6 cars driving around in circles.
I have not played much of forza, but the engine swaps were cool, and the point to point racing. The swaps I can agree with, but the P2P, that's kinda getting out of the realm of the GT series. I am really not happy about the "drift" mode in prologue and prob GT5. In the history of the GT series, there was never a drift mode, just something about it pisses me off, its getting away from the true enthusiest and opening it up to all the . Granted they are trying to make the game more appealing for the "sit down and play" user, but whatever I guess.
Last rant, they just need to make the AI faster, or atleast let them use a tuned car. My tuned Z32 should not be keeping up with an R92CP, sorry but no. If they brought back horsepower restrictions like in GT2 and I think 3, that would be a plus and whatever happened to test driving cars. Spending a mil+ on a car that sucks, and you will only drive once, its just a big waste of time.
Final last point, GT5 and or Prologue they better let the people online use tuned cars, not like in GT4 where you had to use a stock car if you were playing online.
Alright, I think I am far enough offtopic now that I should give it a rest. But anywho, Prologue in 5 days baby.
Modified by DrJuice164 at 9:42 AM 4/10/2008