cellardoorv wrote:The van falling was supposed to be "the kick", which would bring them out of all the levels, including the snow one. So the sexy forger man should have experienced the same feeling as the hotel.
The Van was only the kick for the 2nd level. The third-level kick was the explosives in the hotel.
Kicks go like this:
Eames Defibrillates Fischer and blows up the snow fortress, bringing Ariadne and Fischer back to the third level with everyone else (the snow fortress)
Then, Arthur blows the charges in the Hotel, bringing everyone back to the second level (the hotel, his own dream)
Then the van hits the water, bringing everyone out to the first level.
At that point, they have to wait for the sedative to wear off and for the machine to wake them at the end of the flight. Since the time dilation effect isn't very strong on the first level, that's not a real problem.
And Cobb and Saito kill themselves in Limbo, which brings them back to the real world since the sedative has worn off by then.
cellardoorv wrote:The thing that they plugged into on the plane was what kicked them back into the plane because it was on a 10 hour timer, 'member? Which was the purpose of being on the plane to LAX to begin with.
Yeah, that was the final "kick," except that it wasn't really a kick. The machine is what they use to regulate first-level dreamtime...during the scenes where Cobb and Arthur are training Ariadne, they always just wake from the machine's timer running out. Same with the people in Yusuf's basement. Same with Cobb going off to his own place. That's how they wake in the plane.
cellardoorv wrote:During the hotel scene, everything was skewed and shifted because the van in the first inception was falling off the bridge. Then, if that's the case, why wasn't the next inception, the snow fortress, also skewed with everyone floating everywhere? The Dreamer, which was the Forger (who was pretty sexy) was also in the falling van. So therefore, his inner ear equilibrium would have been messed with too, right?
It gets diluted as you go down levels from the "source" of the disturbance. Whatever's happening to your "source" body for that particular dream level is felt strongly in the dream. But since stuff is happening to a body one or two or three levels detached, everything's diluted. The inner-ear function necessary for the kick to work is specific to THAT level of dreamer. So inner-ear function of the top-level real-world dreamers only strongly affects the 1st level. 1st level dreamers' ear function only really affects 2nd level dream, etc. Which is why you need individual kicks (aside from the whole time dilation thing).