THats what its ALLL about... great feel and mechanincs... most design studios have lost that entirely.MinisterofDOOM wrote:Sounds like fun.
a game that simply relies on a basic (but well-developed) mechanics premise and doesn't really need anything more than that to provide gameplay can be infinitely replayable. Look at Worms. NEVER gets old. Every game is different. But the game is so simple.
the games dont ... 'flow'
I'll check it out thank you. the mechanics I were talking about dont have to be that simple, but I like the Idea of finding creative ways to beat peopleMinisterofDOOM wrote:
BTW, if you like rock-paper-scissors gameplay and strategic combat, you NEED to check out the Fire Emblem games. There are games in the series on the GBA, DS, GCN and Wii. They all play nearly identically, and the graphics are very basic, but the strategy involved in the battles is a lot of fun and uses a rock-paper-scissors weapons triangle (lance>sword>axe>lance).
with the same common abilities that everyone has... so strategy and speed, and creativity are what allow you to win.
not.... 'the best weapon in the game'