THE Gran Turismo 4 thread. (check here for all the new info)

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glitched
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(check back for future updates:

NOVEMBER UPDATE:The game has officially "gone gold" (announced on the 10th). check out http://www.playstation.jp/scej/title/gt4/ for some vehicle sounds and a special nike edition package.

lots of awesome new pics...

http://www.itmedia.co.jp/games....htmlh ... es....html

http://ruliweb.dreamwiz.com/ru...&left=



UPDATE: Awesome page with tons of full size screenshots, no thumbnails to click trhough (56k die!)

http://delobbo.com/gran_turismo_4_1.html

-confirmed release date: December 14th 2004.-NO online play, online will be available next year as part of an expansion pack (however 6 player lan play will be available)-Drag racing mode confirmed-Drift mode still speculated-superchargers and nitrous as a tune up parts-B-spec race director mode (new mode that puts an entirely new perspective on any race)-gas gauge-new in-car crash effects-finally new tire squeel sounds-animated pit crew-animated drivers/interior for droptops-mission races

-new high score scoring system, more points for winning with underpowerd cars-1000 car garage with calendar system-since the car & track lists arent finalized yet (not all released) i wont include those lists yet

EDIT#1: TRACK LIST:CONFIRMED tracks are verified by screenshots, video or official info from Polyphony Digital.POSSIBLE tracks are either shortened versions of confirmed tracks, or tracks included in GT3.TBA tracks are tracks which have previously existed in GT1 or GT2, but have had no confirmation.

----------------------------------------------

GT1 Tracks

01 - High Speed Ring ----------------- CONFIRMED02 - Trial Mountian ------------------ CONFIRMED03 - Grand Valley East --------------- POSSIBLE04 - Clubman Stage Route 5 ----------- POSSIBLE05 - Autumn Ring --------------------- CONFIRMED06 - Deep Forest --------------------- CONFIRMED07 - Special Stage R5 ---------------- CONFIRMED08 - Grand Valley -------------------- CONFIRMED09 - Special Stage R11 --------------- POSSIBLE10 - Autumn Ring Mini ---------------- POSSIBLE

New Tracks in GT2

11 - Rome Circuit -------------------- TBA12 - Rome Short Track ---------------- TBA13 - Rome Night ---------------------- TBA14 - Seattle City Circuit ------------ CONFIRMED15 - Seattle City Short Track -------- POSSIBLE16 - Mid Field Raceway --------------- CONFIRMED17 - Red Rock Valley Speedway -------- TBA18 - Grindelwald --------------------- TBA19 - Tahiti Road --------------------- TBA20 - Test Course --------------------- CONFIRMED21 - Laguna Seca Raceway ------------- CONFIRMED22 - Super Speedway ------------------ TBA (Probably replaced by Twin Ring Motegi Oval Track)23 - Motor Sports Land --------------- CONFIRMED24 - Tahiti Dirt Road 3 -------------- TBA25 - Smokey Mountain South ----------- TBA (Probably not - will use Smokey Mountain from GT3)26 - Green Forest Roadway ------------ TBA (Probably not - boring track from GT2)27 - Smokey Mountain North ----------- TBA (Probably not - will use Smokey Mountain from GT3)28 - Tahiti Maze --------------------- CONFIRMED29 - Pikes Peak ---------------------- TBA

New Tracks in GT3

30 - Smokey Mountain ----------------- POSSIBLE31 - Swiss Alps ---------------------- CONFIRMED32 - Taihiti Circuit ----------------- POSSIBLE33 - Tokyo Route 246 ----------------- CONFIRMED34 - Cote D'Azur --------------------- CONFIRMED35 - Apricot Hill -------------------- CONFIRMED36 - Complex String ------------------ POSSIBLE

New Tracks in GT4 Prologue

37 - Tsukuba ------------------------- CONFIRMED38 - New York ------------------------ CONFIRMED39 - Grand Canyon -------------------- CONFIRMED40 - Fuji Speedway ------------------- CONFIRMED41 - Citta di Aria ------------------- CONFIRMED

New Tracks for GT4 confirmed by screenshots/videos/official info

42 - Fuji Speedway ‘80 --------------- CONFIRMED43 - Twin Ring Motegi (full course) -- CONFIRMED44 - Twin Ring Motegi (Oval Track) --- CONFIRMED45 - Suzuka Circuit (full course) ---- CONFIRMED46 - Sears Point Raceway ------------- CONFIRMED47 - Nurburgring Nordschleife -------- CONFIRMED48 - Hong Kong ----------------------- CONFIRMED49 - Las Vegas Drag Strip ------------ CONFIRMED50 - George V Paris ------------------ CONFIRMED51 - Opera Paris --------------------- CONFIRMED52 - Ice Arena ----------------------- CONFIRMED53 - Snow Lake ----------------------- CONFIRMED54 - Amalfi Circuit ------------------ CONFIRMED55 - El Capitan ---------------------- CONFIRMED

----------------------------------------------

This brings us to a total of:

35 CONFIRMED tracks8 POSSIBLE tracks12 TBA tracks

This list does not include a 'wet' version of a particular track as a separate circuit.

UPDATED: new vids http://dl.scej-online.jp/gt4/gt4_hires. ... ..3.mpg(TO SAVE STREAM'S USE: http://www.xi-soft.com/download.htm )mms://stream.playstation.jp/scej/tgs2004/mv_stg_gt4_1.wmvmms://stream.playstation.jp/scej/tgs2004/mv_stg_gt4_2.wmvmms://stream.playstation.jp/scej/tgs2004/mv_stg_gt4_3.wmvmms://stream.playstation.jp/scej/tgs2004/mv_stg_gt4_4.wmvmms://a1973.m.akastream.net/7/1973/5372/1/gamespot.download.akamai.com/5372/netshow/gslive/300k/gt4_0924m1.asfmms://a1973.m.akastream.net/7/1973/5372/1/gamespot.download.akamai.com/5372/netshow/gslive/300k/gt4_0924m3.asfmms://a1431.m.akastream.net/7/1431/5372/1/gamespot.download.akamai.com/5372/netshow/gslive/300k/gt4_ps92404demo1.asfmms://a1431.m.akastream.net/7/1431/5372/1/gamespot.download.akamai.com/5372/netshow/gslive/300k/gt4_ps92404demo2.asfmms://stream.playstation.jp/scej/mv_gt4_lasvegas_qv.wmv

[few screenshots:

Modified by glitched at 2:36 PM 9/28/2004

Modified by glitched at 4:19 AM 10/1/2004

Modified by glitched at 4:23 AM 10/1/2004

Modified by glitched at 4:25 AM 10/1/2004

Modified by glitched at 12:01 PM 10/19/2004

Modified by glitched at 7:02 PM 11/11/2004
Modified by glitched at 7:04 PM 11/11/2004


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glitched
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B-Spec = Director Mode

More than a rather abstract equation, B-Spec = Director Mode is a completely new option that takes you out of the driver's seat and into the plush leather swivel chair of a race team manager. Revealingly described as a "Gran Turismo that players don't drive", B-Spec = Director Mode gives you the opportunity to command an AI-controlled driver instead of directly participating in a race.

Interestingly, the B-Spec option sits in tandem with the existing A-Spec (i.e. standard racing) in GT Mode, allowing you to decide when you want to drive and when you want to sit back and dish out instructions from the pits. If you wish, you can actually play through the entirety of GT Mode in a completely non-participatory fashion, which is great news for all of you auto-loving types who prefer to leave the driving to the (virtual) professionals.

Rather than seeing the action from the traditional GT racing perspective, directors will be able to choose from three view types: Broadcast View (replay-style camera angles), On-Board Camera (one for each car) and Race Monitor Screen. The latter provides vital information on every competing vehicle, including lap times, split times, the time difference compared to the other racers, and which laps were used for pit stops. All this data will help you get the measure of the competition and judge your driver's comparative performance.

Fine tuning of your vehicle in B-Spec is even more important than when you're participating yourself; you'll have to conduct tests on your settings and tyre selection before each race to ensure that the car is optimised for your proposed strategies in the next race.Once a race is underway, you'll be able to put your tactics into practice using a variety of command options. Pace Command lets you give your driver pace instructions on a five-level scale, Easy to Hard - the easier the pace, the safer the race. While this will save on tyre wear, you'll have to push hard at times, taking risks in order outpace your rivals. However, any pace commands can be overridden by the Overtake Command, which automatically instructs the AI to prioritise passing the car in front. Finally, the rather self-explanatory Pit In Command orders your driver to enter the pit lane, giving you the option to adjust the tyre selection and the amount of fuel required for refuelling.

Mission races

Another new concept to be debuted in GT4 is the mission-based racing event. Much like the 'scenario' modes seen in a number of football titles, these mission races won't necessarily begin at the starting grid. For example, you may be required to win a race from a few seconds - or even a full lap - behind the opposition. Polyphony has introduced this option to give you the chance to instantly experience typical dramatic racing situations, as well enjoy the challenge of trying to clear the mission objectives.

High scores

Finally (yes, really), there's the newly-implemented high score system. Typically, races in GT have imposed all sorts of race regulations - tyre types, maximum horsepower, etc. - which has restricted the variety of cars allowed to compete in certain events. GT4 omits many of these regulations in favour of a high score system which lets you earn points from successful races based on the vehicle and modifications you use.

Win a race at a disadvantage - driving a 200hp car in a 400hp race, for example - and you'll earn more points than, say, winning the race in a 600hp motor. In effect, this gives you the chance to play through the game as you wish, whether you prefer to progress quickly at the expense of points, or to take the risk and drive at a disadvantage to send your scores soaring.

Zydeco
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Yummmm.. that looks like ice raceing to me.

w1ngzer0
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FINALLY. Ps3 is comming out in a couple years and they are now perfecting the ps2 programming. Stupid sony. But just to remind all of you these are most likely screenshots taking off of an HDTV on fiber optics.

Now, i have an idea why i need to make an arcade

GT4 comming out 2 days after my B-day YEAY BUDDY?!!? i need to buy some 3d goggles (80" screen) before hand

w1ngzer0
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did i metion i love you? O_O

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HashiriyaS14
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Yeah, I was going to say..

Those images are REALLY sharp and the antialiasing is PERFECT, and antialiasing is precisely what the PS2 suxs at. I'd be very surprised if this isn't running off developer hardware or on some outrageous screen.

I cannot imagine that it'll look this good on an analog TV, or even an average HDTV, even through component video. It'll still be the truth though, even if I will go broke upgrading my gear to keep up with it.

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glitched
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the bigger pics are from photo mode, where obviously they wont show up that well on tv, but u can print them out at that quality, the other ones are from tv resolutions

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-HyJynX-
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Holy Cow I can't wait. I all ready have mine pre-ordered.

240marcuSX
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oh man, i cant wait, i can see mself playing that for weeks.

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well even if it is in "photo" mode it's not like it's going to make it any better graphic wise. They have it pluged into some HD hardware then they just project whats on it to that.


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-HyJynX-
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Months*!

w1ngzer0
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i was thinking. Even though there is no "gran turismo online"network. The fact you can network with 6 at your home already opens the fact if someone like gamespy were to make something for GT4 they could. I meen why couldn't you do that already? put in someones IP/Router port and go?

andrave
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can you leave skidmarks yet?

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glitched
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w1ngzer0 wrote:i was thinking. Even though there is no "gran turismo online"network. The fact you can network with 6 at your home already opens the fact if someone like gamespy were to make something for GT4 they could. I meen why couldn't you do that already? put in someones IP/Router port and go?
actually there is a way to play lan games over the internet allready, just need some tunneling software, xbox had xbconnect

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Jesda
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The lighting is absolutely amazing!

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glitched
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anybody watch the vids yet?

w1ngzer0
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yep watched all 3 last night. The driver one was amazing. I wonder if you can custimize the drivers helmet and suit

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dr!ft
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I'm really hoping the drift mode will still be there when it gets releases. And boy would I love to make some skid marks, too. Im gussing if they're spending the time to include diferent tire squeel sounds, they'll probably inlcude the skid marks. I could live without them, but life just wouldn't be as sweet.

Oh well. I'm just happy that they're including Nurburgring in this one. Does anyone have a list of the other tracks they will include?

w1ngzer0
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see i like drifting in video games because a.)no one can get hurtb.)its awsome :P

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glitched
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was that u that sent me an aim message this morning?

w1ngzer0
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sure was billy bob

Doomed2Walk
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OMFG I MUST HAVE!

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meh...ps2 graphics...

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HashiriyaS14
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Well, does anyone here have GT4 Prologue? Someone has to, how does it look?

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glitched
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HashiriyaGDB wrote:Well, does anyone here have GT4 Prologue? Someone has to, how does it look?
yeah, ive had the jap version of prolouge since practically it came out, but that was almost a year ago, the latest demo is the bmw demo (european), and people who have that said there are vasts improvements over prolouge.

w1ngzer0
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Chingon wrote:meh...ps2 graphics...
ps2 > arcade

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glitched
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Updated with temporary track list.

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Yes this is going to be an awsome game. but what some maybe even most people dont realize is that There should NOT be a drift mode is there a drift mode in real life no drifting is not a type of mode is a type of racing... games like need for speed and thier drift mode i believe are STUPID (my personal fellings) you dont just switch modes in life you adjust you cars settings and the way you drive when this is done you should then be able to drift. This is possible in GT3 and should be in all regular racing games. The GT game series is one of if not the best out there. but people need to realize if you adjust your car and yourself correctly then you start drifting... I do it ALL the time in GT3.

Just my thoughts!And cant wait for GT4 i allready bought it

Zach

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Twinchy
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oh man cant wait

gabossie
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Yes, but in the end, drifting is slower. Therefor you will LOSE races if you drift the entire thing. A drifting mode will allow you to have a car set up for drifting and scoring which is appropriate, just as real drifting comps are.


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