Quite true! look at GOG.com they have a huge selection of older easily pirateable games yet they still have tons of sales because the games are all $5.99 - $9.99, DRM free, and it takes less time to buy and download one than it would for someone to hunt for a working torrent or whatever.MinisterofDOOM wrote: Also, if the difference in the ease of obtaining a game legally vs illegally can make a big difference, too. If you make legally purchased games very slick and simple to obtain, I think that would make a big difference for a lot of people as well.
Its still bothering me so I will rant a little more. This is like saying "I knew game boy cartage would never catch on" or "Yup, its just like the black faced PS one CDs... notice they don't make those anymore..."Its a game cartage first, its just that they finally made them with enough storage to hold movies. Its not like they made UMDs to hold media then figured it would work for games too... UMDs were made to hold games for a portable gaming system, not quite some failed format like beta max.bmike818 wrote:I knew UMD wouldn't go mainstream, Sony is infamous for dead formats (Beta) I am still surprised at how Blue Ray won the battle.
Exactly. UMD's success as a media format is entirely irrelevant to it's viability as a portable game storage media. I doubt Sony lost much on the experiment of trying to branch off into other media. In the end, the PSP still uses UMDs for games and that hasn't changed. Nothing is there to compete with it, it does its job well, there's really no "success" or "failure" anymore than there could be success for an NES cartridge.Red coupe wrote:Its a game cartage first
well how much time have you logged into it? it's kinda hard to say that a 90+ hour long game is "nothing to drool over" when you've only put 30min into it. trust me, the drool-worthy story unveils itself as you progress further and further through the discs.MinisterofDOOM wrote:I honestly don't find anything drool-worthy about the game. It's fun, no doubt, but...nothing to drool over. And I can find a lot of faults with it. Primarily (as always) the stupid FF random battle system grates on me tremendously. It really puts a dent in the amount of time I can spend playing the game before having to take a break from it.
Because I don't like it? Anything that impairs the gameplay experience is a fault. And random battles get in the way. They could easily be recalibrated to be less aggressive. The problem I have is that, combined with the clunky steering (something to be expected from an early 3D game) it can really frustrate. Trying to position yourself just right for that ladder, that ramp, that bridge, etc. often leads to an extra-annoying random battle when you're just trying to effing walk. Certainly random battles are key to grinding your party's stats...but that's no justification...grinding is never fun, no matter how much it pays you back. There are so many better ways Square could have gone with that. Could have done it like Earthbound, where there are monsters visibly walking around which you must walk up to to start a fight. The monsters respawn so you can still grind, but aren't stuck fighting when you just want to get on with something else.s13jus10 wrote:and why should the "random battle system" be classified as a "primary fault"?