The force feedback in the new demo is MUCH better than than in Prologue. If you haven't placed the Time Trial Demo yet, I highly suggest it. It also has more of a feel like NFS:Shift in the sense that the tracks don't seem as smooth. You can feel and see the imperfections of the track.MinisterofDOOM wrote:This has proven to be yet another racing game with completely inadequate driver feedback. How am I supposed to drive a car when I can't tell what the car is doing? I can't feel the traction threshold of the tires, so I certainly can't get the most out of my car.
I have no problem with it.MinisterofDOOM wrote:No, I'm talking about the time trial.
It doesn't matter how much better the force feedback is, because force feedback isn't the feedback I need. Great, the wheel pushes back. Still no inertia feedback. Still no tire feedback. Still no suspension feedback. Still no pedal feedback. Steering force feedback is not enough. If I can't feel what the car is doing, I can't make the car perform well.
Playing the stock Z with all assists off (which is how I drive in the real world) is almost impossible thanks to the lack of feedback. There's no throttle feel and no sense of traction. So it becomes a smoky affair in a hurry. It's impossible to judge the traction threshold. I don't need need (and don't have) TCS and ABS in my Q to keep the traction in check. I just feel it. The game cannot recreate that. So it's pointless.
That's like saying you don't like FPS games because you can't feel the recoil of the gun, or be able to judge the wind effects on the trajectory, or hear bullets whizzing past you so you don't know exactly where they came from, and you can feel the bullets hit your body so you don't know if you're actually dead or not. Sure you can go to a firing range and get the real effects or go play paintball and really feel like you're in a combat situation. It's a video game, yeah it's touted to be The True Driving Simulator, but in the end it's just a video game for entertainment purposes.MinisterofDOOM wrote:No, I'm talking about the time trial.
It doesn't matter how much better the force feedback is, because force feedback isn't the feedback I need. Great, the wheel pushes back. Still no inertia feedback. Still no tire feedback. Still no suspension feedback. Still no pedal feedback. Steering force feedback is not enough. If I can't feel what the car is doing, I can't make the car perform well.
Playing the stock Z with all assists off (which is how I drive in the real world) is almost impossible thanks to the lack of feedback. There's no throttle feel and no sense of traction. So it becomes a smoky affair in a hurry. It's impossible to judge the traction threshold. I don't need need (and don't have) TCS and ABS in my Q to keep the traction in check. I just feel it. The game cannot recreate that. So it's pointless.
A: Half that s*** isn't required for a shooter to "work." For ultimate realism, sure. But wind, trajectory, etc. isn't a normal part of your average FPS. Videogame bullets don't work realistically like that.Chaotic_Warlord wrote:That's like saying you don't like FPS games because you can't feel the recoil of the gun, or be able to judge the wind effects on the trajectory, or hear bullets whizzing past you so you don't know exactly where they came from, and you can feel the bullets hit your body so you don't know if you're actually dead or not.
Hey, look - another trailer for a game that was to be in 2007. Was that Duke Nukem driving one of those cars?ProudNissanFreak wrote:New trailer included in GoW 3!!! First good look at night racing!
http://www.gtplanet.net/new-gr...-disc/