Post by
nametakennow »
https://forums.nicoclub.com/nametakennow-u713.html
Wed Nov 26, 2008 11:11 am
The final boss really is bull****. Is it even possible to fail?
My roommate and I will be going through again on hardcore and/or insane next week (not that it takes a week, but we only get an hour here and there). Considering that we easily chomped through the first game on those difficulties, this shouldn't be too tough of a challenge.
Thankfully, there's no Kryll, and no section like driving the junker through the night. I hated that part. It was excessively tedious and not at all interesting. Certainly less interesting than riding Reavers and Brumaks, though I wasn't a huge fan of those sections either.
I'm happy that this game didn't include any situations where you could have a moment of minor stupidity and be screwed so that you'd have to go back to the last checkpoint.
Example - Going through that town at night and having to push cars through the light. If the idiot AI got stuck behind something, Kryll ate them. Sometimes they even just ran out in the darkness for seemingly no reason. Enemies did this too, so at least there was some balance in it. It reinforced the idea that the game was meant to be played in co-op mode. That could be just me, though.
In general the AI is much better in this one. Bots in multiplayer (the 360 in my room isn't connected to the intarweb) tend to get themselves in ridiculous predicaments, especially if they're Carmine, but, more often than not, if you're nearby they provide remotely decent cover fire. Conversely, enemy AI's actually work together fairly convincingly, albeit quite slowly and timidly. You rarely ever get one of them alone without having to kill a few more first, or at least getting shot at while you sprint between cover areas.
One other bug I've noticed is that cover seems to work too well for enemies (probably friendlies too) in some situations. In the first game, if you could see any portion of them over or around their cover, you could shoot it and do damage (sometimes even headshots were possible). In this one I've pumped an entire clips into an AI's foot and they've remained completely undamaged. Admittedly, that isn't the best use of ammo, but it was one way to push enemies back when you were outnumbered in the first game. There are limits to this. If you're above them or directly on the other side of cover, you can usually get enough of an angle to get a shot.
All in all, hugely entertaining. I'm looking forward to the finale.