Chaotic_Warlord wrote:Is it worth it to get the DLC if I haven't finished the main game? I'm starting to get to the point where I'm pretty much always around Super Mutants and my Metal Armor that I snagged off a slaver at the Lincoln Memorial. It's good, but it's heavy as hell and I lose AG points for having it on. I'm slowly making my way to the Citadel to get the power armor training so I can wear that, but I'm in the process of like 4 quests right now.
I just finished the Galaxy Radio quest and have moved on to the Reilly's Rangers quest, thankfully so, I needed stimpacks and medical supplies something fierce.
Oh and what purpose do the Brotherhood of Steel Holotags serve, I've collected a couple of them along with some other random stuff that I can't figure out what they do.
ABSOLUTELY worth getting the DLC if you haven't finished the main game. In fact MORE worth it if you haven't, really. Because Operation Anchorage and The Pitt can't be played after the game ends, and the game ends when you finish the main quest (last quest of the game is "take it back"). Buying Broken Steel not only allows you to continue the game after Take it Back, but also allows you to continue playing after the last mission of Broken Steel as well, which means you can take ALL the quests including the story and the DLC at your own pace without having to worry about ending the game before you're ready.
I wouldn't worry too much about the AG hit. Surviving is worth the tradeoff, especially when you're short on healing supplies. I think I have 150 stimpacks on my level 30 character. I just don't use them except in fights where I'm HUGELY outnumbered by strong forces. The Power Armor is THAT good. Except against Deathclaws, which ignore DR (and also damage your armor very fast).
If you're low on supplies such as stimpacks, take a break from the questing and just explore. You might even want to print off a map (or buy a strategy guide as you've mentioned) and just head to various points of interest. You should find plenty of first aid kits full of water, rad-x, and stimpacks plus the odd bobby pin from time to time. A lot of places are really fun to go through for the backstory you can uncover, anyway, like the Covega factory, the Comic headquarters, etc. Also, you might want to head to Tenpenny Tower (far south western quadrant of the map) and do the ghoul quest. You can get the Ghoul Mask which helps in traversing the subway tunnels and also makes some of the ghoul-inhabited buildings cake to go through. You have to help Roy Phillips to get it, though (you MIGHT be able to get it by killing him). But if you haven't blown up Megaton, the Tower is not very useful to you anyway, so you might as well help him in exchange for the supremely useful mask.
Scribe Jameson will pay you for bringing her Holotags. She hangs out in the archives (in the A ring at the Citadel, down the hall from the big briefing room) and you need to approach her about it at which point she'll ask if you can help out by bringing her any you find. You get 100 caps per holotag. If you're with Brotherhood and they die don't forget to loot them as they'll all drop holotags (in addition to their generally worthwhile gear).
Another good source of income if you haven't gotten it already is the Lawbringer/Contract killer perk (one or the other). If you're a "good" character (or, really, just not really evil) you can make extra cash for your normal efforts in the game with Lawbringer. Evil npcs (human only) will drop fingers which can be traded for money from the Regulators. Or if you're evil with Contract Killer, good characters will drop ears which work like fingers. It's always nice to look in your inventory after you've been playing for a while and notice you've got several hundred caps worth of fingers/ears on you.