d!ck wrote:sooo.... xbox 360's relatively massive amount of "fun titles" includes what? Halo 3? anything else exclusive to that system? forza blows it, btw :P
what are you comparing the n64 to? the main competitor was... the original playstation. there was literally a crapton of awesome games for that system, some of which became franchises that will carry over to the ps3.
the xbox was known for its relatively low number of "hit" games compared to the ps2.
and how is this even supposed to be an argument when its based on something as subjective as your opinion on which games are "good?"
the fact of the matter is, statistically speaking, that with the amount of game releases available for the ps3 there will HAVE to be a better variety and selection than xbox.
as for online play, im saying that consoles still have a long way to go before they can compete with PC titles in that arena. as it stands, i would MUCH rather be playing BF2 on a stable dedicated server than a laggy pos xbox live connection running Halo 2.
I believe you're making some assumptions here. Using the library from the previous generation isn't making the difference here. Devs aren't necessarily loyal to Sony. In fact, many franchises that were exclusive to sony have (for lack of a better term) defected. MS is picking up a lot of exclusives with games that could make or break this gen. Most have become multi-platform, but it is obvious that devs are compelled to release titles on the 360 at this point in time. Those that are remaining loyal to Sony have made press releases that indicate that they are not pleased with Sony's market penetration (namely Square Enix - Final Fantasy, and Capcom - Metal Gear Solid). Devs see great potential in the hardware of the PS3, but both unlocking it and making money on it appear difficult or shakey.
On the other hand, the 360 is relatively easy to develop for, and has a bigger installed base. Add to that if a dev wants to release a title on the 360 and PC, much of the dev work will be done concurrently, saving them money. This almost guarantees if a game goes multi-platform, then the 360 and the PC would not be ignored. It would be less likely for the devs to release on the PS3 and PC without the 360. There is a list of games on wikipedia for both the PS3 and 360. They indicate which are exclusives. But if you look closely, you'll find many titles that are not indicated as exclusives to the 360 are missing from the PS3 list altogether. My assumption is these titles are likely being released on the PC as well.
While the connection through XBL can sometimes be lacking, the functionality of XBL can't be denied. From a developer standpint looking to create a multi-player game, the console hosting functionality can actually be looked at as a blessing. Especially this early on in the console's lifespan. Servers cost money to run. Whether devs pay for it, MS pays for it, or even 3rd parties pay for it, it's not a free service. The 360 is enjoying a lead over the PS3 in it's installed base, but game sales aren't going to be enough for anyone to sustain a profit while running dedicated servers for such a massive audience.
Frankly though, the PC environment does invite much more possibility of hacking the games themselves and introducing cheats. I don't think I've heard of any mods that would allow one to introduce a software cheat yet. At best, they may be able to use the latency cheats (bridging). We have seen reports of people being able to run games off the PS3's hard drive directly, which can open up the ability to manipulate the software. Not sure f that's been done yet, but for me, latency is less of a priority to me than curbing the cheaters.
As for paying for live, the XBL membership will allow for online access for most of the games. Considering one of the largest online games (WOW) requires a subscription, the PC is not necessarily a free option.
As for the cost of equipment, show me where you can get or build a PC that can run a game at a reasonable framerate and resolution, for less than $500 ($399 for the console, $50 for a year of XBL, $23 for a play and charge kit, and another $20 if you don't like the included headset).
My current desktop cost me about $800 to build. Since then , I have went through about $500 in video cards trying to keep up with the games. That was at least 3 years ago. Like Morph, I think PC games are great, but in the end, you spend more. With consoles, you never have to upgrade the components or play guessing games with video cards and pray that you get the results you want. I'd rather be able to put that money towards the games.