x1000that game was a peice of rat turd garbage.TrueVillan wrote:Army of Two really disappointed me, I'm so glad I only rented this.
Me from digitalsomething.com wrote:I'm a big fan of the sandbox style RPGs. Well, I'm a big fan of sandbox games and RPGs separately, so putting the two together is unbearably titillating. After having done everything in Oblivion and loving the living **** out of it, I needed a new game. Enter Two Worlds, probably still the latest in Oblivion clones on the 360 even though it hit shelves over a year ago.
I found the game in question at a local store, pre-owned for just $20. I had heard about the game but not read much of it; just the fact that it was an Oblivion style of game was enough to entice me. I brought the case up to the counter and was handed a disc in flawless condition so I coughed up my cash, grabbed my receipt and left. Even the box art looked pretty cool, and that sometimes goes a long way. If they had thrown stripper tit glitter all over it I probably would have spent another ten dollars on it.
I get home, and then I am whisked away to the bar with some friends. While lubricating myself I couldn't help but think about my new purchase and anticipate how much I would enjoy it. I talked about the game with one of my buddies. He also had never played it but was genuinely intrigued with the game. Being a huge Oblivion fan himself, I was even more secure with the earlier purchase. During the course of the next few hours, many beers and shots were consumed. We entered the bar at 8:30 or so and proceeded to leave shortly after one in the morning.
After getting home, I fired up the Xbox and inserted my new game. The game loaded, and brought me to a pretty cool menu that got me in the mood to play. I created my character and started the game.
The following should not be read by anyone under the age of thirteen (maybe even eighteen) without parental consent.
What a huge pile of ****ing **** this game is. Framerate is nauseatingly choppy. The visuals are so bad that I actually envied blind people. Put next to Jeffery Dahmer it makes him look misunderstood. Murder victims look better than the graphics in this game. The anti-aliasing, if there is any, is horrible. It might actually have an aliasing feature to turn straight lines into jagged ones. The audio appears to be playing off a ****ing gramophone instead of a DVD player. The voice acting, if you want to call it acting, is about as good as the Lions defensive line. The hack and slash combat is as deep as a kiddie pool and even less entertaining. I played this monstrosity of a game for about 20 minutes before deciding that I would rather run naked through a knife shop.
If you have ever thought of playing this game, have a friend throw a brick at your head so you can forget about it forever. If you decide to play it anyway, remember that I warned you. Surround yourself with sharp metallic objects so you can end the pain quickly. Pass this game up and never look back.
Blasphemy!Encryptshun wrote:Lost Odyssey
Pong
Rented the game a few days ago and beat it in less than 6 hours. (had some breaks)x240xdrifter wrote:
Star Wars Forced Unleashed:
Now i admit this game is fun, but i just think it didnt live up to the hype. alot of people know where i am coming from, feels to arcade like, feels.....empty and drawnout at times.
WTF? Majoras Mask was great, it had a dark plot, unique game mechanics, cool new abilities, good graphics.ERIC s.-14 wrote:After Ocarina of Time being the first Zelda game I played, I wanted to stab myself in the eye repeatedly while playing Majora's Mask. Such a great way to make a really bad game after a really good one.
Everything you just listed about Doom3 is what made it so appealing to me. The poor lighting is part of the atmosphere, the similarity of the "levels" (for lack of a better term), the fact that everything looked the same no matter where you were (except for Hell) was what I expected - just as it is in an actual industrial environment. I love that you have to choose between wielding a weapon or a flashlight. It makes the player choose between seeing the monster and being able to shoot the monster. I certainly encourage players to play on the harder levels and not make the game a freaking cakewalk. And for a truly great time get on XBL and do some co-op with a friend. You miss out on the story telling cutscenes but one of you can hold a flashlight and the other can hold a weapon - so you can see and shoot.Encryptshun wrote:Doom 3 was too heavy on the paranoid "gotcha!" scares and not enough on the fun playability.
If there had been a scoch more light, if the duct-tape mod was not a mod, and if they'd spent more time creating good maps rather than very detailed claustrophobia-inducing ones, it would have been wonderful.
I'm not saying that Doom 3 was a bad game -- it just didn't capture the essence of the first Doom series the way I wanted it to. It was more cheap thrills than substantive gameplay.
Exactly! I always thought the Duct Tape Mod was the lamest thing since mom kissing you goodbye in front of the high school. Totally ruins the game. The flashlight adds a whole new dimension to the eerie dark.BusyBadger wrote:Everything you just listed about Doom3 is what made it so appealing to me.
Is there a 360 version of DOOM 3 or just the Xbox version? I have it (and the expansion) for PC, but not for the Xbox.The Xbox version was sadly severely neutered, lacking the dynamic lighting that was added so much to the game's atmosphere as well as various minor things. If there was a 360 version I might pick it up for the coop, though.BusyBadger wrote:MOD, I'll hit you up sometime on XBL so we can go imp hunting on Mars! Or check out the Fable II multi.
I was 20 when Doom came out, for the record.MinisterofDOOM wrote:Exactly! I always thought the Duct Tape Mod was the lamest thing since mom kissing you goodbye in front of the high school. Totally ruins the game. The flashlight adds a whole new dimension to the eerie dark.
I also thought it PERFECTLY captured the essence of the first DOOM game. I remember playing DOOM when I was maybe 8 or 9 in the basement with a friend and both of us being terrified out of our minds. DOOM 3 had the exact same tense feel, where you were never sure whether you really wanted to turn that next corner.
Starring at the entrance of the maze in E1M4 hearing the sound of the pinkies noticing I had 35% health and 9 shotshells was more terrifing than anything in doom III.Encryptshun wrote:In Doom, you could hear the creatures in the distance -- you KNEW they were there and even what creature it was. You could prepare psychologically a bit for what was to come, guess and second-guess where the attack would come FROM, but half the time you still got blindsided.
OptimusBling wrote:My most letdowns? Import Tuner Challenge. 21 cars. No S13/S14. Not to mention bad bodykit selection. Whatever.