Unreal™ Pokemon

A General Discussion forum for cars and other topics, and a great place to introduce yourself if you are new to NICO!
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RCA
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audtatious
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You want to play Pokemon?

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tigersharkdude
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would play that version of Pokemon...

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RCA
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audtatious wrote:You want to play Pokemon?
Playing Pokemon is great, playing it using the Unreal engine would be insane.

Easily the best game I've ever played during my childhood.

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Irvxing
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wanna buy my pokemon red and blue version? :naughty: Comes with my game boy pocket!
:inout:

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bigbadberry3
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I could still name the first 151 I bet.

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alms24sebring
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Dude F**K YES. I bought a Nintendo ds and Fire Red just to play it again. Its just like the first red but theres a few addons in the end. Think of what it would be like to play a game like that in first person on a PS3 (or 360, whatever). Not cartoony and young but realistically wild Pokemon. It could be great if it was made right. I could definantly name all the original 151 mons of poke, but nothing after.

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orangeNblue
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I was thinking you meant an unreal tournament version of pokemon...lol

My little brother was crazy into pokemon. Even my girlfriend used to play when she was young. I never got into the hype of all of it, but I did witness the crazy first hand. My parents spent a lot of money feeding my bro's addiction.

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RCA
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bigbadberry3 wrote:I could still name the first 151 I bet.
Probably only if I had an image of the pokemon. All from the top of my head, probably not.
alms24sebring wrote:Think of what it would be like to play a game like that in first person on a PS3 (or 360, whatever).
Oh dear god no. Why hold it back by using 7 year old consoles? PC man, PC.
orangeNblue wrote:My parents spent a lot of money feeding my bro's addiction.
I know dat feel. Pokemon is the first ever thing I've ever saved my money up for. I ended up saving for 2 years and managed to buy Pokemon Silver, a Gameboy Color, and a protection kit with a magnifier/external light combo. It was pretty baller... Good times...

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MinisterofDOOM
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audtatious wrote:You want to play Pokemon?
The handheld videogames are great. The spinoff videogames, not so much. Never played the card game (despite being a Magic: The Gathering/Heroclix/Arkham Horror-playing nerd) so I can't speak to that.

The handheld pokemon games are a great blend of turn-based strategy and RPG elements. Don't think it would work well in the first-person. But I am continually baffled that, despite upgrading the visuals of the game worlds (newer DS Pokemon games have 3D world maps) the combat screens still have horrendously-pixelated, static cardboard cutout animations.
RCA wrote:Oh dear god no. Why hold it back by using 7 year old consoles? PC man, PC.
:werd: My gorram PHONE is nearly as powerful as a PS3 or 360. I've been saying it since the N64 days, and nothing has changed: consoles still have MINISCULE amounts of RAM, and lack sufficient dedicated RAM, cutting into already severely-limited system RAM instead. Tech-ignorant people talk about not having to run an OS and all that jazz but, at the end of the day, high-resolution textures are BIG. And what do you think that "Dashboard" is anyway if not an operating system GUI using up precious memory? 512MB of system memory is beyond pathetic, and it's ancient, slow, narrow-bandwidth GDDR3 to boot. I have NINTENTEEN TIMES that much RAM in my PC, and some of that is dedicated VRAM, and it's all DDR3 or GDDR5 meaning it's far more efficient at processing fancy visuals. Even some of my Android devices have more memory than a 360 or PS3.
Console manufacturers and developers can talk about squeezing more out of the console over its life, but when you limit hardware with such extremely limited memory quantities, there's really not much squeezing to be done. I'll be extremely disappointed if the next generation of big-name consoles doesn't have AT LEAST 4GB of system memory and another 1GB of dedicated VRAM. Limited RAM out-of-the-box was the reason the N64 had to use the Expansion Pak to run later games. It was also the reason the grass in Ocarina of Time makes my eyes bleed. You'd think we might have learned a lesson from that, but apparently we did not.
You have to start out AHEAD of the curve, not behind it, if you want any kind of future-safe scalability.


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