Post by
Q45tech »
https://forums.nicoclub.com/q45tech-u112.html
Mon Dec 08, 2003 4:41 am
Un likely that you can get too much rebound dampening on a low cost shock.
"All Shock values are wheel rate too, like the springs. The dampening values are in newtons/meter/second - which means if you have a 1000 bump newtons setting in the garage, the shock will provide 1000 newtons of resistance when the shock is traveling at 1 meter/second (1000mm/sec). Most race cars of the GT type operate the shocks from 0-100mm/second at low speed (driver inputs) and up to 500mm/second at high-speed (bumps and curbs). Typical bumpy sections will be in the 200-400mm/sec range. Now, the telemetry graphs need to be setup to display this properly or you won’t get much use out of them. As shipped they seriously under-graphed and shouldn’t be filtered (except for histograms). Also the sampling rate should be set to 40 in the .PLR file (from the default 10). Use the graphs I've included (should have been installed for you), which sets the shock velocities from 0-500mm/sec and takes out the filtering – you need to know the peaks with shocks. Anything under 100mm per second is considered “low-speed” and is mostly your driver inputs, and over that is considered “high-speed” - bumps and curbs. So if you have a problem at a certain part of the track, or a persistent problem with something like corner entry understeer, look at the shock velocity graph at that point of the track and pick out the shock speeds. If it’s all under 100mm/sec then you want to change the low-speed dampening, if you see higher speeds going on (maybe bumps you don’t feel) than adjust the high-speed – or sometimes both. High-speed rebound dampening is typically at least double the fast bump because it is damping the main sprung mass in addition to the energy built up in the spring. On the other hand, the bump is only damping the unsprung mass (wheel, tire, spindle, brakes, and suspension arms) and the spring oscillations.
Slow speed dampening is not as cut and dry for the initial setting. I usually start slightly higher than the low-speed numbers and go from there. Here’s a chart I did way back for GP2, but it’s still relevant and is based entirely on real world settings and effects. I’ve included the intro tests, but the most useful is the corner phase descriptions and the chart for adjusting them … (please ignore the specific GP2 references):
1.3.1 General
At all times cornering balance is affected by the weight distribution on the four tires. Springs, sway bars and wings give constant resistance or affect weight distribution through the ENTIRE length of a turn. Dampers however, and their amount of resistance, can affect the balance at different _parts_ of a turn. This occurs because at different parts (or what are called "phases") of a corner, different dampers and their travel are dominant at that point. This makes for a excellent way to adjust the corner entry and exit independent of each other, or to take a corner that is unbalanced from entry to exit, to one that is balanced (ie: understeer on the way in - oversteer on the way out).
1.3.2 Fast-Damping
Fast damping is what the tires see and feel i.e.: reactions over bumps or kerbs. Its job is to keep the rubber on the ground over the various surface undulations. Traveling over a bump at speed causes a relatively large and “fast” movement of the damper shaft, and hence it's name. If the front of your car is “overdamped” in the fast bump direction, then you will experience UNDERSTEER on the bumpy sections of turns. If the rear is overdamped you will experience OVERSTEER.
For fast speed adjustments, pick a bumpy turn at the particular track you're working on. Start with bump at 0 and rebound at 2 and work your way up until the front UNDERSTEERS over the bumps, then back off 1 or 2 clicks. Then do the same for the rear until it OVERSTEERS over bumps, again back off 1 or 2 clicks. Always keep the fast rebound higher than the bump - 1.5 to 3 times so. The stiffer the spring the stiffer the rebound setting. It is the fast rebound's job to resist spring pressure and unsprung weight (wheel, tire, hubs, brakes etc) when the suspension oscillates. Usually a setting of 2 times the fast bump works well in GP2. Make sure the car likes "usable" kerbs, too. This may require softer settings than done in your bumpy turn test - everything is a compromise."
The problem with inexpensive shocks is that they have only one rebound adjustment, so you can't set slow rebound different from fast velocity [bump recovery] rebound!
"1.3.3. Slow-Damping
Slow damping is what the driver feels ie: turn-in throttle-out, and mid-corner transitions (chicanes). It controls the dynamic weight transfer and overall motion of the main chassis relative to the track surface as the car is turned, slowed, and accelerated. These motions cause “slow” and small movements of the damper shaft, again the name. The slow rebound usually ends up being higher than the bump, but can be at times 1:1.
Most fiddling will be done with the slow speed settings. First settle on a spring and roll bar setting using a constant radius neutral throttle corner. Next do the “fast” bump adjustments as described previously, then fine tune with slow speed adjustments. First we’ll need to understand the different cornering “phases” before we can make a decision as to what slow speed adjustments to make.
Entry type 1: Increasing braking + increasing steering
This phase is the first part of a fast decreasing radius turn. This phase will not occur at all if you get all your braking done before you turn-in. Since weight is being transferred both forward and outboard, the outside front damper moves in bump and the inside rear damper moves in rebound. These are the dominant two dampers in this phase of turn-in. The other two have minimal effects during this phase.
Entry type 2: Decreasing braking + increasing steering
This is the turn-in phase of a slow corner. This phase may or may not occur depending on the type of turn or driving technique. Weight is being transferred outboard and to the rear, so the outboard rear damper moves in bump and the inside front damper moves in rebound. The other two dampers are considered stationary.
Entry type 3: Increasing steering at constant throttle
This phase can be a chicane turn-in or a turn entry taken at full throttle. Weight is being transferred outboard only, so both outside dampers are moving in bump and both inside dampers are moving in rebound.
Mid-corner Transition: Decreasing steering back to zero at constant throttle
This is really the opposite of a type 3 entry. It’s what happens in the middle of a chicane, as you flick the steering back away from the current cornering direction. As soon as the lateral acceleration passes back through zero, the turn reverts to a type 3 entry again.
Exit: Decreasing steering + increasing throttle (or decreasing braking)
This is the apex-to-exit phase. Weight is being transferred inboard and to the rear. The outside front damper moves in rebound and the inside rear moves in bump. The others are considered stationary. "