Umm, i got lost after i tried to read the title.Florida240sx wrote:I'm lost.1g=1.44(with gravity)3g=3.16g(with gravity)Shouldn't it be 4.32
Acceleration is a vector, you have to add the squares of the horizontal components with the squares of the vertical components, then take the square root, to get total acceleration, i.e. use Pythgorean's threom. However, since we're always experiencing 1g downward, I ignored it.Florida240sx wrote:I'm lost.1g=1.44(with gravity)3g=3.16g(with gravity)Shouldn't it be 4.32
Hmm...prolly...ILikeMy240sx wrote:dude man... its summer lol enjoy your time off from Engineering and relax.. you will get plenty of that crap when you get to ME240 lol
Never!What can I say, engineering is my life. Though this is mechanics, and I am electrical so I am not on as sure footing.ILikeMy240sx wrote:dude man... its summer lol enjoy your time off from Engineering and relax.. you will get plenty of that crap when you get to ME240 lol
But dive, squat and body roll would modify the gravity vector application angle relative to the angle of the accelerative forceJimmyMethod wrote:Acceleration is a vector, you have to add the squares of the horizontal components with the squares of the vertical components, then take the square root, to get total acceleration, i.e. use Pythgorean's threom. However, since we're always experiencing 1g downward, I ignored it.
It would NOT be 4.32 because :> (1g (down))^2+(3g(sideways))^2 = sqrt(10(g^2)) = 3.16gsTo understand it, it helps to draw a freebody diagram... :-pGood ol' High School Physics.
doesn't the acceleration vector point outwards? unless im confusing it with inertia of a body (in this case the driver on a turn), but i thought in this case it would be the same thing... im not too good with this stuffdfw240_EE wrote:No, gravity is always pointing down, and the acceleration vector will always point torward the inside of the turn. The only place where the vectors would not be orthogonal is on a banked turn.
Inertia points straight, the force from the tires on the pavement points to the inside of the turn, gravity is always down, the normal force is always perpendicular to the surface (straight up, on a flat road).yoozef wrote:doesn't the acceleration vector point outwards? unless im confusing it with inertia of a body (in this case the driver on a turn), but i thought in this case it would be the same thing... im not too good with this stuff
You are making a common error. A mass moving in a circle is constantly accelerating torwards the center of the circle. This acceleration is equal to the square of the velocity divided by the radius of the circle, or v^2/r. As your body wants to remain at rest, you feel an equal acceleration torwards the outside of the circle. There is absolutely no force pushing you to the outside of the circle. However, assuming there is a force pushing the mass to the outside is an accepted "cheat" in physics.yoozef wrote:doesn't the acceleration vector point outwards? unless im confusing it with inertia of a body (in this case the driver on a turn), but i thought in this case it would be the same thing... im not too good with this stuff
sounds good but im only 17 so will u buy me someFlorida240sx wrote:How about we close our study books and just open a beer.