On the subject of Halo, I only use it as an example because it's a good game to demonstrate that graphics were never its problem. The graphics never held it back. It rarely looked particularly good, but also managed to age gracefully. It wasn't really in NEED of a visual update. The perfect example to prove my point: merely shining up the graphics makes little difference.
BusyBadger wrote:It's just fascinating the way you play both sides of the fence, seemingly disregarding older, now sub-par graphics, as is the case in SS2 or Metroid but holding them of large import in a franchise that you don't much care for, i.e., Halo.
I'm honestly not really playing both sides of the fence. There's a difference between expecting MODERN showcase games and hardware to meet certain standards, and defending the playability and relevance of older games with necessarily aged visuals. There's also the "reviewer aspect" of a lot of those quotes: not necessarily stuff I personally care about, but stuff worth criticizing. Like the terrible passenger entertainment system in the Caravan I rented over the summer. I don't particularly care about it, but it is nonetheless a terrible design, which is worth noting. You'll find that most games I criticize in that way are games that have positioned themselves as icons, so I judged based on that arrogance.
The comment about the PS4's graphics horsepower comes from generations of consoles claiming to be new revolutions in gaming capability, but in reality being nothing of the sort because they hamper themselves with bad hardware decisions. It's not a matter of wanting better graphics from my games. It's a matter of building the console RIGHT. They did that. It's praiseworthy, even if it is their fourth attempt.
Also, FWIW, Metroid's (the original) visuals do get on my nerves JUST a little bit, because some of the color choices are so bright. Later Metroid games were far more subdued and I like them much better. Super Metroid is my particular example not because of personal appeal...it's the other way around: part of the reason it's one of my favorites is that it's magnificently atmospheric.
So, back to my stance on graphics and visuals. Rather than fence-straddling, think of it like this:
You wouldn't criticize a 240z for having drum brakes. But you would criticize a 2013 Corvette if it had them. Times have changed, and if you're going to do a thing, you should do it right. But that doesn't mean the 240z is no longer fun to drive. And, sure, the 240z would be better to drive with discs. But I'm not going to sit around complaining about that when I can be enjoying the drive.
BusyBadger wrote:
Couple of games for you & Ace since graphics aren't that important...
Zork
I still play Zork fairly often, actually. I love text adventures. Especially ones in which you are likely to be eaten by a Grue. Also still enjoy some classic King's Quest and Ultima 1 on my old 286 (which currently won't boot because it needs a new CMOS cell

)
I've also been playing a lot of TV lately.
http://www.gog.com/gamecard/terminal_velocity
Descent had nothing on TV. Huge, open environments with smaller Descent-like interior levels branching off of them, great sound effects, good controls, and fun music.
BusyBadger wrote:I don't have the time or energy to address the Halo mediocre argument, even if it did singlehandedly solidify the Xbox's presence in the marketplace, show that an FPS could work on a console, nail down an aggregate 97% on Metacritic (console version only, the PC port from Gearbox got an 83%) where it doesn't have a single mixed or negative review. Everyone is entitled to an opinion. Personally I think that Dune is the most overrated piece of sci-fi ever written. Speaking of books, I can't even believe you tried to make that argument, two different medias completely.
As to Dune, you might have an argument in regards to the first book alone. The series as a whole, though, is not overrated. It's underappreciated. The best books are the second and fourth (not in that order). I've also never thought of it as scifi. It's philosophy. Even the first one. Maybe especially the first one. But the last two are much closer to sci-fi (the post-Scattering universe is more "clean" and false-utopian).
I only rip on Halo because I feel like the only reason it (and Goldeneye) saw the success they did was because of the couch-co-op capability and the ability to make its way into homes (the Wii Sports of the day, if you will). It wasn't bad. It was good. But it wasn't 97% good (BTW, Metacritic is a WHOLE 'nother thread and something I despise with a fiery passion greater than anything I feel toward Halo). It wasn't groundbreaking and the only interesting thing it did was let you get into Jeeps (not new, but new in the mainstream) and only carry two guns (which was a design limitation that the developers cleverly turned into a gameplay mechanic). It just wasn't amazing. But people act like it was. If it hadn't had Microsoft's backing as the flagship title for their brand new all-important console, it wouldn't have gained the same popularity. But, then, that's not true. Because if it hadn't gotten Microsoft's attention, it would have been a very different PC title. Early previews of the PC version of Halo were more akin to Planetside than what Halo eventually became (and this was back in 1999). Grander in scale with a more strategic feel to the multiplayer.