HashiriyaS14 wrote:I wish there was a little more relaxed exploration, the first few worlds are so linear they almost feel like Sonic Adventure 2 or something, but way way better engineered.
Agreed. And I'll add a little to that:
I wish the progress along the overworld map wasn't so controlled. I'm not a fan of the "star gates" (for lack of a better term) that require x stars to open, which in turn requires revisiting old worlds for unobtained stars. I'd prefer to do my "backtracking" at my own pace. I really liked the setup of New Super Mario Bros. for the DS, which encouraged you to get to the end and THEN go back to re-explore old worlds. Part of the reason going back to re-do old levels bothers me is that most of the time, if I haven't done a mission, it's because I don't like it. The stupid monkey and his challenge levels are not fun. I don't want to complete them. And the downhill race levels aren't particularly fun, either...I didn't care for them in Mario 64 and I don't care for them now. Even aside from all the minigames-in-disguise (I'm looking at you, prankster comets!), some of the "feed the luma" bits are just tedious.
Let me complete the game at my own pace. Quit adding restrictions where they aren't necessary. I fail to see a single benefit to the star gates.
As for the linearity, supposedly the team behind NSMB: Wii was brought on for some of the level design (including the sidescrolling-ish levels), so I suspect they are responsible for some of that.