Post by
MinisterofDOOM »
https://forums.nicoclub.com/ministerofdoom-u16506.html
Wed Jan 18, 2012 6:58 pm
I also beta tested and then subscribed to STO for a while. It's unfortunate that Cryptic decided to use the Champions Online engine to power it. Space combat feels exactly like what it is: planetary combat with different player models and pitch control. You don't even have full 3D movement...pitch is limited to less than 180* of variance. During the beta, there was a very common bug where you'd spawn in space stations as your ship instead of your captain.
I really like the systems- and shield-oriented combat setup as a basic concept, but it's not enough to support an entire MMO. Plus, you can get a better version of that same combat system in the DS/PSP Star Trek: Tactical Assault games without having to pay a subscription or bother with grouping.
When Champions Online went FTP (I had subscribed to the game for a few months after launch, in addition to participating in the beta) I was excited...until I actually tried to play again. Cryptic's games hinge on customization, and the FTP configurations remove customization completely. So you've got a "free car" with no engine and no wheels. Great.
Now, everyone in Champions looks the same because few are paying for the extra customization options.
I expect the same of STO, so I haven't booted it up since the FTP launch.
I think what REALLY killed STO for me was the same thing that killed Champions for me: it's NOT an MMO. It's sharded, and heavily. You never share a shard with more than ~20 people. It's very hard to justify paying a subscription fee for a game that doesn't feel "massively" multiplayer. Hell, it's hard to justify a subscription fee for one that DOES. But you never feel like you're sharing the world with a population of real humans in STO or Champions. It feels like Diablo, but with a few more people together at once. Yes, you can change shards for grouping purposes, but that doesn't make the world feel any more populous. It's a very bad setup, and it ended up hurting the experience for me. Guild Wars does it that way, but you don't pay for a subscription to it, so it works well. And the GW system is far better designed and much less clunky.
I think STO AND Champions should have been FTP from the start, and I don't think the current "lock out everything that makes the game worth playing for free players" setup is the right way to go about it. There are HORDES of other FTP MMOs out there that manage to feel "whole" without having to pay a dime, and most of them aren't sharded into oblivion. If Cryptic can't pull off proper FTP with either of their current games, they should probably start looking for other work.