Disclaimer...
- Playing devil's advocate
- Haven't played though the whole game
MinisterofDOOM wrote:Gunfights are boring and have no substance.
I can see a game where gunfights don't happen often, you could set up a gunfight in a way where it's really meaningful.
But What does a substantive gunfight look like in a game that is 90% gun fighting?
In FO4 they have the segment in the beginning where you're in Concord, you just got some Power Armor, you ripped a chain gun from a plane, you clear out a whole town of Raiders, and BOOM a freaking Death Claw out of no where!
You couldn't expect Bethesda to create a huge gunfight set piece every time you need to shoot people.
MinisterofDOOM wrote:VATS looks neat but doesn't add much. Many enemies are ultra obnoxious (like the stupid dragonflies ...
Here are two reasons why VATS is useful:
- VATS is great if your not the best using the mouse so it helps with faster moving targets. It's also very useful when using weapons with huge on-screen models.
- Most importantly VATS is useful because it allows you to quickly kill enemies with Critical hits that can only be achieved using VATS. A "hidden" bonus + "VATS Crit" bonus you can destroy a Synth with a punch to the back of the head. Start maxing out your Luck and VATS Crits will flow!
MinisterofDOOM wrote:It's just NOT FUN.
I would say this, they made FO4 harder than previous FOs, but maybe it would be more engaging if you lower the difficulty or use the VATS for the damage bonus it provides?
MinisterofDOOM wrote:The story is stupid and takes WAY too long to build up steam.
How did you play it? All main story or did you do side missions?
MinisterofDOOM wrote:Just a bunch of puppets with lines. No depth, nothing interesting.
This is similar to the "substantive gunfight" thing. How many people in your life that you interact with are interesting? Maybe some, but the vast majority aren't.
Would you spend dev resources laying out 20,000 lines of conversation for a random NPC? As a player you wouldn't spend time asking the random bar keep about his memories of childhood for hours on end. Tons of characters so it seems like many are useless.
What about Piper the meddling journalist, Nick Valentine the gum-shoe Private Eye Synth, and the sketchy Mayor McDonough of Diamond city? They all have interesting history's and motivations.
I have a theory that Nick is the android from the Fallout 3 story line.
MinisterofDOOM wrote:The quests are all the same: Go here, kill s***, return to quest-giver.
This is the most difficult thing about open worlds and MMOs. I would say Bethesda are getting better at his. The Brotherhood of Steal's quest givers go with you to investigate a lead, or get an item, and usually the quests have quarks about them that is influenced by the quest-giver.
Example: BoS early mission, you launch a rocket test to destroy all enemies but the quest-giver is in the blast as well. It ends the mission and shows you again how BA the Power Armor is.
::end of advocating for the devil::
MinisterofDOOM wrote:The engine, despite being a decade old, is still horribly optimized....
I just haven't had any FUN with the game yet. I keep waiting for it to get good. Steam says I have 9 hours sunk in it. It hasn't gotten good yet.
Seriously you would think by now Creation Engine would run as smooth as silk! My guess is they are tweaking it, updating it, and trying to force circles of code into square boxes. It's time for a ground up replacement.
Other things I didn't like:
- The new dialog system is maybe too simple. It does have it's potential advantages but I don't think Bethesda used it as well as they could.
- Companions, how about you get out of the fu*king door way? The game is harder this time around, companions can't die, all object are useful for base building, and inventory management with companions helps carry lots of goodies. This makes having a companion practically required and they can set off traps, and get stuck in doors! Ugg! At least in Skyrim you could shove them out of the way!
As for the fun, sorry you're not enjoying it. Have you gotten into the base building?
Many people seem to be having fun with it.