Post by
MinisterofDOOM »
https://forums.nicoclub.com/ministerofdoom-u16506.html
Sat Jan 24, 2009 8:09 am
I've spent a few hours with this game (the full game, not the demo), and I'm enjoying it. It has a LOT of problems, but is still enjoyable.
Competitive multiplayer modes are COMPLETELY broken due to retarded scoring. EA really needs to revise both the trick AND the hall of meat scoring. Hall of meat is especially broken and places emphasis in all the wrong places in my opinion.
A friend and I spent a couple hours doing spot challenges, and we both got continually more frustrated. The scoring is completely bogus. It's off-the-wall, unpredictable, and inconsistent. The multiplier system plays far too large a role, meaning there's no point to doing difficult tricks because you can just chain the same simple crap together over and over and score high.
The game-side of the controls needs work, too. Input results are inconsistent (the result of cramming EVERYTHING into one analog stick) and often unpredictable.
But the game's biggest weakness (and strength) is the broken physics. The physics are AMAZINGLY broken. And this is also responsible for control inputs having entirely unreliable outcomes. One time you might do an ollie. The next time your board might launch away at Mach 79 while your character falls down. Next time you'll ollie but for whatever reason go into "bail" mode halfway up...for no reason at all.
The broken physics are fun when screwing around in career or free-skate, but when you're trying to accomplish a goal or be competitive, they COMPLETELY ruin the experience. If you can't depend on the same thing working the same way every time, you can never improve.
I love that the Hall of Meat system has been implemented, as it's a lot of fun and complements the (broken) ragdoll crashes well. But EA needs to rebalance the scoring. There's NO emphasis on finesse, style, or craziness of crashes. Basically, impacts score big, everything else is secondary. So flopping slowly down a slight incline will often score several times what a "cool" wipeout will score. It's entirely backward and rewards neither creativity nor skill, and it is also easy to exploit. It needs fixing before it'll be as fun as it should be. Fortunately for EA, watching ragdolls get punished is a lot of fun on it's own, so their broken system is saved by sadism.
I'm also REALLY annoyed that an Xbox Live game requires me to sign into EA's own network for score-tracking, etc. XBL is already in place. GTFO EA. No one likes you anyway. EA's account system that is REQUIRED to register EA games (which is UTTER BS) has always annoyed me. It's tedious, unnecessary, exceedingly poorly implemented, intrusive, and stupid. And now we have to have an EA account for actual game functionality? WHY? XLB is entirely sufficient for stat tracking. Amazingly stupid.
The game's story is stupid, the "I wanna be an indy filmmaker" intro movie is idiotic, a waste of time, and has NOTHING TO DO WITH ANYTHING. And the characters talking gives me a headache. I don't think they could talk more slowly if they were on every downer known to man. Go away, potheads, and take your slang with you. I just want to play the game.