Resistance 2 revealed!!! EPIC!!!!!!!!!!!

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R240sx
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Quote »Wollan's AvatarRESISTANCE 2 REVEALED! 60man MP, 8p Co-op..etc HOLY ****! #1

Resistance 2

Genre: GotyRelease: Fall 2008Platform: PlayStation 3

-One campaign focusing on Nathan Hale across USA, 1 player-One separate story based campaign supporting 2 players offline, 8 players Online-Online Multiplayer (dedicated servers) supporting 60 people, lobbies for individual squads-Classes for online, templates include Heavy, Special Ops, Medic-New vehicles including Chameleon (Stalker with cloak)-Partial randomized geometry in level spots-Insane stat tracking coupled with MyResistance.net

Originally Posted by Original post by Steve:RESISTANCE 2

I just got my latest GameInformer and its cover feature is Resistance 2!!!!!!

Checking it out now... will update. (didn't see this on first two pages so assumed it hasn't been posted)

EDIT 1: HUGE cooperative game... EIGHT-PLAYER story-driven campaign along side single-player campaign. SIXTY-PLAYER Competitive modes... HUGE United States Landscapes as backdrops.

EDIT 2: "It is, in short, a tour de force for the untapped might of the PlayStation 3"

EDIT 3: Narrative stays with Hale the whole time... not Rachel. Hale shot down in Iceland, escapes to US and becomes part of program called Sentinels...

EDIT 4: Chameleon.. Stalker with total cloaking ability

EDIT 5: Overcoming stigma that boss encounters don't work in FPS games..

EDIT 6: Eight player coop over PSN, two player local

EDIT 7: CLASSES! Unique character with one of three basic templates... tank with heavy weaponry, special ops for distance (bullseye modified with zoom), medic

I'm READING FAST!

http://boards.ign.com/ps3_gene...1/?13

I cant make my own thread, stupid gaf mods., someone make a thread!

EDIT 8: Online matching... standard difficulty discarded for scaled challenges for team skill..

EDIT 9: Partially randomized geometry... levels are different with each playthrough

EDIT 10: again... 60 players online. want sense of epic b attle.. dont want fast-furious gameplay to be focus, more focused on squad v squad.

EDIT 11: will log into smaller four-to-eight man lobbies for each squad... encouraging communication and camaraderie, squad will be tasked witha particular objective. careful level design aims to deliver intense combat zones or small team conflicts that flow within arena of larger battle.

EDIT 12: Dedicated gaming community with stat servers for faster matchmaching than any console game of 2007. full-featured profile pages through myresistance.net will incorporate social networking concepts. open clan and party system to encourage community...no player invites needed.

EDIT 13: Aiming to deliver mobile-phone-quality sound.

EDIT 13: Aiming to deliver mobile-phone-quality sound.

EDIT 14: Futher tapped power of PS3... more enemies onscreen, better AI, better lighting and shaders (SCREENSHOTS LOOK AMAZING!!!). More comples normal mapping and detail mapping combine to deliver textures that look amazing from afar and at extremely close distances.

EDIT 15: AI getting a lot more attention.. will scaled on-the-fly to players perspective and viewpoint... aka enemies cloesr to the player will actually have more spohisicated AI routines than those further away. assailants in your direct field of view received heightened intelligence. easily more cunning than before

sorry for typos... typing fast

EDIT 16: listened to complaints... working on solution to long checkpoints and health system. not positive what final solution will be.

EDIT 17: "Our time playing was a blast"... each character class contributes in a unique way and "we loved the strategy-laden medic"... unique sense of teamwork

EDIT 18: Mysterious "Cloven"

EDIT 19: "Resistance 2 will be too epic to dismiss as anything but one of the biggest, boldest, and most high-reaching titles of 2008. It's a game that won't be ignored." [END ARTICLE]

RELEASE: FALL 2008[/quote]wow if this is true i dont know what to say! fps to end all fps!?!? sounds redicoulous if true!! insomniacs are crazy!!

http://www.neogaf.com/forum/sh...26865


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jdshift
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I cannot wait!! The way part one ended made me wonder just what part 2 was going to have in store.........this sheds some light on the very promising sequel.

R240sx
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60 player online and 8 player co-op!

insomniac are gods!

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x240xdrifter
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THIS IS SOOOOO WIN!!!!!!

Resistance 1 kicked ***, now we just need CoD5

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xekushnr
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I wouldnt be surprised if that 60 player MP gets cut down a bit. That sounds like massive lag. Nonetheless thats pretty cool. I need to play all the way through Resistance sometime but I dont have many friends with PS3s.

R240sx
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xekushnr wrote:I wouldnt be surprised if that 60 player MP gets cut down a bit. That sounds like massive lag. Nonetheless thats pretty cool. I need to play all the way through Resistance sometime but I dont have many friends with PS3s.
well they already have 20 vs 20 and its not that bad, a few optimizations and i could see them up the numbers. but also i dont expect 30 v 30 servers to be the norm, like now most servers are 10 vs 10, or 4 vs 4.

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xekushnr
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Do they have support for dedicated servers? If so, then I think its possible. 60 is hard to pull off on a computer, so I could see it very hard on a console. 40 is still a long way from 60.

It would be pretty damn impressive if they pull it off though.


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