http://ps3.ign.com/articles/855/855057p1.html
http://ps3.ign.com/articles/856/856239p1.htmlAxel Grungy in another thread wrote:I doubt you will ever get a PS3 game that uses anywhere near the 50GB limit on a dual layer BluRay.
http://ps3.ign.com/articles/856/856239p1.htmlAxel Grungy in another thread wrote:I doubt you will ever get a PS3 game that uses anywhere near the 50GB limit on a dual layer BluRay.
Looneybomber wrote:Well PS1 = CDPS2 = DVDPS3 = Bluray.
Each one, later in succession, should be able to read everything prior. It's just a lazer reading 1's and 0's, which is why BR players can also play DVD's and CD's.
My thought is, Sony must'a disabled the 40GB player from reading PS2 games by not including the correct decoding software. Had they done it, would people actually spend 100 more bucks to buy a PS3 with 40GB more HDD space, or save their money and buy the all-capable 40GB model?
Why would they need an inferior CPU and GPU to play PS2 games when their current hardware is far more capable? You say it's because of a software emulation issue, but thinking about this in Sony's point of view, why would they want to build a completely new language and system that's incompatable with their PS2 software? Why not share/borrow what they could from the PS2 and then add on/upgrade anything else to make it work for the high resolution and audio? Which is really the only thing that's changing. Everything else is pretty minor in comparison.R240sx wrote: The reason the PS3 cannot play ps2 games is because it was physically removed from the motherboard. 60gb ps3's actually had the ps2 cpu and gpu soldered on and the 80gb had only the gpu iirc which is why it has more compatibility issues. from what i understand sony still hasnt figured out how to emulate the ps2 via pure software emulation. oh and it was removed on the 40gb version to cut costs.
I can't access gamespot and IGN at work, so I can only post up a Wiki Article that has a chart for specs/compatibility. In the compatibility row, you can see that the earlier models achieved backwards compatibility through hardware emulation. The euro model (and subsequently all '07 US models) moved to software emulation to cut down on costs. It's a lot cheaper for them to use a software emulator than it is to produce a hardware chip. It just means we get screwed because not all games are compatible with the software.Looneybomber wrote:
Why would they need an inferior CPU and GPU to play PS2 games when their current hardware is far more capable? You say it's because of a software emulation issue, but thinking about this in Sony's point of view, why would they want to build a completely new language and system that's incompatable with their PS2 software? Why not share/borrow what they could from the PS2 and then add on/upgrade anything else to make it work for the high resolution and audio? Which is really the only thing that's changing. Everything else is pretty minor in comparison.
My point is, apple continues on the same path with their operating systems, just like how Window's does. All they do is keep building on and keep upgrading. Why would Sony start with a PS2 operating system, derived from the PS1 and start completely over from scratch? They wouldn't, it's far more expensive, time consuming, difficult, and unnecessary. Why reinvent the wheel?
SOB. Why would they use hardware? That part I didn't know, I thought they had done the smart thing from the get go and did all the emulating via software and used the hardware to process the data. Had I known they did something like that, I would have researched this more.Hijacker wrote:...It just means we get screwed because not all games are compatible with the software.
Well, the reason your not seeing ps2 software emulation is because of the overly complex cell broadband engine, since its multicore and because ram memory is split between the cell and rsx which is the ps3's graphic processor it makes it difficult to progam for, i mean they got trouble making ps3 games on it just look at some multiplatform games on the system, they operate better on the 360 alot of times. i think emulation will maybe someday be possible but its low on sony's todo list, its incredibly stupid of them to introduce the 40gb without backwards compatiblitiy but it is smart to introduce a low end ps3 that has all the basic functions of its counterpart sans backwards compatiblity, sony needed this for games like mgs4, gt5, etc, basically for people that want the system for just 1 game, it was hurting that people were buying the ps3 and only using them for there ps2 and blu-ray and not buying ps3 games!!!Looneybomber wrote:Well of course hardware is more expensive, which is why I'm puzzled Sony didn't spend more money on software R&D. Once you get the software figured out, production is basically free.
The problem I had with playing old school DOS games was they didn't include a clock speed cap. On slow computers, they ran slow; on fast computers (50mhz pentium) they ran nice and fast. On a 3ghz Athlon, they're unplayable. (I'm sad, but I laugh watching them, thinking how much fun they were on my 25mhz 486 (SX, not DX) with 6MB ram!)
Sorta a waste of money for them to do that. Not many people use the backward compabality on consoles, which is why the hw was good no rd behind that just toss the effer in and power it on. Considering most people who have a ps3 have a ps2 and a ps1 kind of a waste.Looneybomber wrote:Well of course hardware is more expensive, which is why I'm puzzled Sony didn't spend more money on software R&D. Once you get the software figured out, production is basically free.
And then you got the weirdo's like me who have never owned a game consol and is about to buy their first, a PS3. With that said, GT5 will likely be the only game I buy...Until GT6 comes out. I'm not too fond of any other PS game. Xbox has Halo, but quite a few of my friends already have it, so there's no need for me to go buy yet another consol for just one game.Morph wrote: Considering most people who have a ps3 have a ps2 and a ps1 kind of a waste.
hah, good luck with that i've been trying for the last 3 hours to sign up for my dual account through konami and so far i've gotten nowhere. appearantly the servers got hammered yesterday and today and weren't able to handle all the data.. every time i try and sign up it just tells me that my login is taken, or my email is already assigned to an account. but then i try and enter my account that i just tried and it says that it doesnt exist...R240sx wrote:Oh and my attempt at being on topic: I just got the dvd yesterday! gonna wait untill saturday to sign up for the beta testing however.