Since the genre decided to trade in its mice for clumsy analog sticks.ScorchedNX2K wrote:Since when did auto-aim become a main-stay of an FPS?
He's serious.RCA wrote:Are you poking fun or are you serious?
Turning it off still leave a little "click" to your aiming system, as seen with the sniper rifles.RCA wrote:Right that is what I meant. The addition of auto-aim couldn't of come from console gaming.
BTW you can turn auto-aim feature on and off on the console versions as well as the PC versions of MW2...
I have no idea what you are talking about...marlin29311 wrote:Turning it off still leave a little "click" to your aiming system, as seen with the sniper rifles.
I'll be aiming at someone, and then his teammate runs by and my lens automatically follows the dude running by because he's closer.RCA wrote:
I have no idea what you are talking about...
Unless when you say "click" you mean some thing in the lens of the scope (which isn't auto-aim) or hit markers when shooting some one (which isn't auto-aim either)
Yea that only happens when you have auto-aim on. If it is turned off, what you described will not happen.marlin29311 wrote:I'll be aiming at someone, and then his teammate runs by and my lens automatically follows the dude running by because he's closer.
You can't turn off aim assist for the console version when playing online.nametakennow wrote:I've only rarely had an issue with auto aim distracting me. I keep meaning to turn it off since I tend to be looking in the right direction to begin with, but haven't bothered. In general I don't find it intrusive enough to care.
I'll admit that there's an explosion and you can only sort of see someone, it's cheaply helpful. I can't say that happens more than once every 50 games or so for me though.
I need to actually get to 70 and prestige... My roommates are going through a third time, I think, but I don't get to play very often.
I don't have speakers or head phones where I'm at right now, but watched it through anyway. I don't own a 360, so I'm confused why the setting change is done outside of the MW2 option menu. I have the ps3 version...
pg 13Chaotic_Warlord wrote:First DLC comes to the 360 March 30th, new multiplayer maps plus some favorites from MW1.
http://www.facebook.com/modernwarfare?ref=mf
LocAL_anarchy wrote:http://www.mapathy.com
Hopefully PS3 and PC follow soon after. I haven't even turned on my 360 in months.
I highly doubt that actually does anything in MW2. Those 360 OS-side settings are ONLY there to automatically set default options in games that support them. If the game doesn't have an autoaim off option, it can't be affected by that OS-side setting. All those do is determine default settings for games used on that profile. It does not add settings or override game-side settings. You can have the profile setting set to "on" and still set the in-game setting to "off" (if there is one) and the game will go by the in-game setting. All the profile-side setting does is change the defaults when you start the game...if the game supports that feature. It's just a convenience feature so you don't have to go in and manually reconfigure every game if you prefer a certain set of options.There's a profile option to default to manual trans in racing games, too. If your racing game doesn't have manual transmissions, it certainly can't force that option on the game. And it can't force autoaim on or off if there's not an option for that, either.zer0c123 wrote:
I don't have speakers or head phones where I'm at right now, but watched it through anyway. I don't own a 360, so I'm confused why the setting change is done outside of the MW2 option menu. I have the ps3 version...
Can't play now but I to am on Spring break next week so I will definitely hit you up.240marcuSX wrote:Anybody feel like playing?
Gamertag is mrenshaw. Im on spring break, so guilt free MW2 FTW.
http://modernwarfare247.com/ne...ealedMW247 wrote:"Bailout", a multi-level apartment complex;"Storm", an open industrial park littered with heavy machinery;"Salvage", a snowy junkyard fortified by stacked debris and crushed cars;"Crash", a war-torn urban environment;"Overgrown", which features a massive dry creek bed.
EDIT:Not only that but it is scheduled to come out for PS3 and PC 30 days after it does for XboxModern Warfare 2 Stimulus Map Pack $15 wrote:Ridiculous. Back when the first string of maps for mutliplayer games first kicked off on Xbox Live, people screamed that $10 was too much. Those who followed the Ghost Recon saga remember that mess well as UbiSoft began the trend of pricing that has come standard.
Now, Activision has taken it a step up. Realizing they have a massive player base, why not jack it up another $5 to push it ever so slightly? The Stimulus Map Pack for Modern Warfare 2, with only three new maps and two remakes, will cost 1200 MS Points.
This is undoubtedly the first step by Activision to see how far they can push a Call of Duty player. With rumors swirling about a subscription model to play on a month-by-month basis, purchasing this only proves that fans need their fix.
Live gamers complained about the $15 price point for Live Arcade games, but lo and behold, they are becoming standard. We complain about supposed downloads being already on the disc, yet we buy them anyway.
It is hard to figure out what else needs to be said, or how else to even say it anymore. The only way around this is to not buy the content. Doing so, you are supporting this slow rising price increase that will, in the future, affect your gaming experience adversely regardless of who you are or what you play. It has become an upward slope, and yet here we sit, fully supporting it.
Let the masses pick up the maps. That’s fine. There is nothing that can be done. By the hardcore audience revolting, change, however slim, can be made.
Don’t say, “It’s only this once,” because it won’t be. Don’t say, “You’re overreacting,” because the slope has already been proven. Don’t say, “It’s a good deal for five maps,” because it’s not.
You have already supported Activision by purchasing the game. That’s $60, and the game was a record seller. They are not hurting. This is a test, and if you buy these maps at this new price point, you have officially failed.