Encryptshun wrote:Apparently I've found my sources for all things Minecraft!
MoD, can you move your spawn point in 1.8? Why double-thick walls? Creepers don't explode unless they are less than one block from you, so what's the advantage?
RCA, what's the function of placing the water source block?
I am very excited -- when I upgraded my PC and re-installed MC on the new drive, I thought I'd lost my old worlds. I found them last night and copied my saves over. So happy days are here again. My primary world I started over a year ago and has probably 200+ hours invested.
You can move your spawn point with a bed, which has been possible for a few versions now.
The bed is also one reason for the double-thick walls. It's due to the way the game handles mob spawns while sleeping. If you sleep within 2 blocks of a spot where a monster could spawn, there's a chance your sleep will be interrupted and you'll be awoken and attacked. The problem is that the mob will always spawn next to you, so what ends up happening is a rude awakening to a monster IN YOUR HOUSE, next to your bed. Double thick walls prevent this. You can also simply place the bed away from any walls, but double-thick walls also help reduce explosion damage, so you're killing two birds with one stone.
Water stops explosion damage to blocks. So lining your walls with water means you're creeper-proofed. I don't like that approach, though. It's clunky and impedes visibility. The double-thick wall should prevent explosions and combined with a 2+ layer foundation should prevent any breaches to the home.
The problem with old worlds is that you miss out on lots of update features. You need to generate a new world to benefit from the update. This one in particular.