MinisterofDOOM wrote:I don't think that. What I think is that they did their analyses and decided to hell with the customer, because no one will actually do anything about it. Except, as EA and Starforce learned, sometimes they actually do. And that's where a lot of my issue with DRM comes from. A lot of companies are perfectly happy to step all over their honest customers in their attempts to run off pirates. Sony and the PSP are a great example. Starforce is another. Ubisoft is the worst yet. The companies do NOT genuinely care about their customers. All they care about is whether the customers are upset enough to stop handing over money. So they're telling us right there: pirates are more important to them than customers. Which is backward. And DRM is the focal point of that misthinking.
How are they stepping over ALL their customers. Its only those who might feel an impact from this that would be affected. If it was going to imapct every customer to an unreasonable extent, do you think they would have done this? And they are in business to make money. And money determines how a company proceeds. Bottom line is what they are after. As for pirates being more important, it comes down to this. How many people will be affected by this DRM to the point that they wouldn't buy the game vs how much they would lose due to piracy. As I said, the impact will probably be quite small. Even many that are not happy about this would still buy the game and play it as they will still have access to internet much of the time. Is it perfect? Nope. But its their RIGHT to make a game how they see fit to maximize profits and minimize losses. And if their analysis is correct, they feel there is a net gain to be had by doing this.
MinisterofDOOM wrote:NO. It does not. It comes down to RIGHTS. Is it okay for someone to shoot you as long as it doesn't hurt you very much? DRM is DRM is DRM. It's ALL unacceptable. It has always been unacceptable. It will always be unacceptable.
Noone is being physically harmed by DRM. Its a very different situation. That said, what about the people who make the games? Do they not have a right to protection from theft? Keep in mind that game companies employ real people. Can piracy affect them? Sure. If a company loses profit, they lose some ability to continue paying a salary. And in this economy, that is more the case.
MinisterofDOOM wrote:The only person they should be worried about pleasing is the guy handing over his $60. And he's the guy getting bent over. DRM isn't about PLEASING anyone. It's about holding their hand so they can't be naughty.
Perhaps I should ask you then, who is this DISPLEASING? I doubt that it is going to displease everyone, nor would it displease everyone 100%. There will be some people that this will genuinely affect, but that is likely to be far and few between.
MinisterofDOOM wrote:The world is very black and white. People would have you believe otherwise, but the fact is right is right, wrong is wrong, and integrity stands for less every day. Everyone is treated like a criminal because they might be. It's everywhere. And adding measures to restrict, oversee, regulate, or babysit is all an invasion of personal rights and privacy. What I do in my home is NO ONE's business but my own. If I make a thousand copies of a game in my living room, that's my business. If I use them to profit, then it becomes the business of the original creator. But PERSONAL USE is something that can never be allowed to be invaded, or we're setting a dangerous precedent. Yes, this means restrictions must be lighter, and piracy might run more rampant. The rights of individuals must ALWAYS come before the profits of businesses. DRM is exactly the other way around. It is, on the most fundamental level, WRONG.
This thread is proof that the world is not black and white. Opinions vary. Outside of absolute properties of nature, everything is subject to interpretation. We can have very technically written laws, but even those are still subject to interpretation. Work with the law, even in mild forms, and you'll see how grey the world really is.
I agree that what you do in your home is your business. But the problem and reality is that people do pirate software (and other media). And while media companies certainly understand that it can't be stopped, they have the right to try and limit it as best they can. Will there be some collateral damage? Sure. But its not like were measuring the collateral damage of a bomb being dropped in the middle of a city. People have the right not to buy games with this DRM. And will they lose some sales as a result? Probably. Will it offset the losses from piracy? Its likely the Ubisoft seems to think so. The irony here is that you can actually make as many copies of a game under this DRM as you want. And put it on as many computers as you want. Play it without a disc. It resolves some issues other methods of DRM has had. Different people will see this differently, but all is not negative.
What consumer rights are being violated? The game (and its price) is not being forced on them. If a consumer feels that it is not the right product for them, then they don't buy it. The choice to purchase a game is just that...a choice.
MinisterofDOOM wrote:As for the whole "not buying the product, you're buying a license to the product" deal...on some levels that's entirely irrelevant. I have never cared for the whole EULA thing, either, mainly because you have no choice but to agree, but can only read it after purchasing and opening the product...which means in most cases it can't be returned. It's an old issue, but it fits right in with the DRM problem: more managing of my rights. More important than the purchased license is that things are purchased with an understanding that the purchased item belongs to the purchaser. If you're going to defy that convention and pull the "you agree to this license or cannot use this product" crap, it needs to be on the box, not in the installer. DRM restrictions on the box. And repercussions on the pricetag. $60 for a game I can play whenever? Sure. For the game I can only play when Ubisoft lets me? That's less product. I expect an appropriately reduced pricetag.EULA is inherently flawed anyway, and always has been. There were similar debates to this about EULAs a decade or so ago. The big problem with the EULA is that you aren't required to agree to it to make the purchase, only to use the product. It's a legal bait-and-switch.
Whether you care for EULA or not is irrelevant. They are within their legal rights to set up a EULA and its terms. And while I'd agree that it would be nice to see the terms of a EULA on the box, it would be rather difficult to fit it onto a typical box. For the most part, the terms are not going to be a big deal so I'd rather see more info about the game. Damned if you do, damned if you don't I guess. But where is the black and white in that?
MinisterofDOOM wrote:If publishers want to make DRM part of the product, they can't play one side. A $60 game isn't a $60 game anymore if I can't play it. It doesn't matter what form of ethereal agreement the $60 was traded for.
Perhaps if it affects you, then sure. But as I said before, you don't have to buy the game. That is your RIGHT. Its the same as if you were buying a car and determined a particlar car doesn't have enough space for your needs. You don't buy it. Or you may pay some lesser amount for it. Still, others may find that the same car meets their own needs just fine. And will pay full price. Very grey.
MinisterofDOOM wrote:In the end, the problem is that publishers believe they can slap DRM on a game and go an as though nothing has changed. As long as enough end users still buy the thing to profit, they don't care. They have no incentive to do things right, or to make themselves accountable for the changes they're making on the user end. They'd make us all stream live video of ourselves holding the game disc and reciting a one-time password before playing if they could get away with it. I am not tolerant of that attitude. I think it is disgusting and I think something needs to be done about it. But the lack of understanding and exposure of the problem on the public level is miniscule. Hence my hope that Ubisoft's gaff will attract a little higher profile attention as time goes on.
You know, there are examples of inconveniences we all have throughout different industries as a result of criminal behavior. Walk into a jewelry store that is a standalone shop. You might have to be buzzed in through the steel front door. Walk into a large store. You might see surveillance cameras set up all over. Walk into a bank. You might have to deal with the teller through a thick piece of bulletproof glass. File a theft claim with your insurance company and see how much info they will look at to confirm the claim is legitimate. This is the reality we live in. These businesses are allowed to protect their profits and investments. Gaming or any other media is no different. Sure, it can suck, and businesses understand that. They are certainly going to keep in mind the impact it has on their bottom line. And if they can make more money by eliminating some of this they will. But that's likely not the projection they have. They could be wrong and if so, they will make appropriate adjustments.
And if the public's awareness is miniscule, doesn't that say something about how much DRM has actually affected the majority of people?
MinisterofDOOM wrote:I am not a criminal.
No you are not.
MinisterofDOOM wrote:I will not be treated like one.
You are not in jail or on trial.
Don't buy the game.
MinisterofDOOM wrote:It does not get any simpler than that.