Holy Crap Ninja Gaiden is hard!

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redtop91
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The second boss has whooped my *** about 350 times in a row already.


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bmike818
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lol....Ninja Gaiden has always been tough at you dying over and over ...and over...and over

want to sell me your copy?

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MinisterofDOOM
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I can't tolerate those types of games. Trial-and-error gameplay is NOT fun. Neither are barely-possible boss fights.

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redtop91
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I'd normally agree but with gaming getting more mainstream, challenging twitch games are getting harder to come by. Plus physics defying boobies are FTW.
bmike818 wrote:lol....Ninja Gaiden has always been tough at you dying over and over ...and over...and over

want to sell me your copy?
It's like love/hate. I throw my controller and cuss and scream but deep down I can't get enough. I like to be abused.

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MinisterofDOOM
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redtop91 wrote:Plus physics defying boobies are FTW.
I cannot argue with this.

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jdshift
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Played the version on the PS3 and have not been so frustrated in a while.....threw my controller around, cussing, angry was the bottomline in that gaming experience. But at the same time it was so rewarding when I get passed the segment that would get me so frustrated, beautiful game none the less.

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sr20fan
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jdshift wrote:Played the version on the PS3 and have not been so frustrated in a while.....threw my controller around, cussing, angry was the bottomline in that gaming experience. But at the same time it was so rewarding when I get passed the segment that would get me so frustrated, beautiful game none the less.
+1

thats how i felt, even though i never actually beat it. like dark sector. the armored boss fight has no pattern. just random acts and he has to do certain things to kill him. pissed me off. quit playin it because of that

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bmike818
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I think somebody needs to buy a strategy guide!

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sr20fan
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bmike818 wrote:I think somebody needs to buy a strategy guide!
me or the OP? if you think i need one, nope. i looked through it for that part and it just told me what i already knew. there just isnt any specific way to make the guy do it.


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