What do you mean? My understanding is that Halo was originally being designed as a RTS game then switched to a third person shooter prior to MS's involvement.MinisterofDOOM wrote:I'm actually looking forward to Halo: Reach. It seems to be what Halo should have been from the beginning (if technology had supported the original vision, or if the game hadn't become an Xbox exclusive partway through original development).
MinisterofDOOM wrote:Yeah, it was great. I'm a pretty hardcore PC RTS player, so it was definitely pretty simplified from my perspective. BUT I was very pleased (not to mention impressed) to find that the simplification didn't really translate into less fun. Ensemble did a good job with scaling gameplay to the smaller unit counts. They also did a BRILLIANT job with the base-building mechanic, turning a weakness into one of the game's most strategic strengths.
The game isn't perfect, though. While the controls work pretty well, they fall on their face occasionally, particularly when controlling multiple types of units together and trying to use their special abilities at the same time. Instead, you have to clunkily select individual groups when you want to effectively use special abilities, and that takes time and effort you might not be able to spare.
Still I'd say it's pretty high praise when a guy who grew up playing C&C can say he would recommend a console RTS.
It's worth noting that Ensemble is the studio that developed the early Age of Empires titles for Microsoft. So they definitely knew what they were doing. It's a shame MS killed the studio off after Halo Wars was released.
MinisterofDOOM wrote:Yeah, it was great. I'm a pretty hardcore PC RTS player, so it was definitely pretty simplified from my perspective. BUT I was very pleased (not to mention impressed) to find that the simplification didn't really translate into less fun. Ensemble did a good job with scaling gameplay to the smaller unit counts. They also did a BRILLIANT job with the base-building mechanic, turning a weakness into one of the game's most strategic strengths.
The game isn't perfect, though. While the controls work pretty well, they fall on their face occasionally, particularly when controlling multiple types of units together and trying to use their special abilities at the same time. Instead, you have to clunkily select individual groups when you want to effectively use special abilities, and that takes time and effort you might not be able to spare.
Still I'd say it's pretty high praise when a guy who grew up playing C&C can say he would recommend a console RTS.
It's worth noting that Ensemble is the studio that developed the early Age of Empires titles for Microsoft. So they definitely knew what they were doing. It's a shame MS killed the studio off after Halo Wars was released.
That seems a bit speculative to me. It sounds great and all, but implementing all those things in one game would have been quite a task back then. Considering the PC version released years later didn't run perfectly with systems available at that time, let alone at the time Halo was released on the XBOX. Albeit, it would be hard to say how much better it might run if the development was targetted for PC entirely. Its speculative either way. The loss of online multiplayer in CE sucked of course, but there wasn't much they could do about that since LIVE wasn't ready.MinisterofDOOM wrote:Yes, Halo did begin as an RTS. However, at the point I'm referring to as "from the beginning" (when major press materials began appearing) Halo was to be what you might refer to as a massively (albeit not by today's standards) multiplayer strategic shooter. In multiplayer matches, players would have been able to play either side (UNSC or Covenant) and vehicles would have played a much more critical role (I particularly recall imagining how fun it would be to play the role of dropship pilot, ferrying warthogs around the battlefield). Communication would have been critical and multiplayer matches would have been very team-oriented and strategic.
Cool trailer. But it was more cinematic so who knows what the actual game play would have been like. Or more specifically, how much of that was a playable part of the game? Hard to say. Certainly, it would be nice to have seen that and perhaps Reach will get us closer to it, but have there been any games since then that can do it and do so effectively? And if not, is it an issue of implementation?MinisterofDOOM wrote:You should try and track down the "10 minute Halo E3 movie" mentioned in that article if you can. I probably have the disc laying around somewhere...I'll see if I can find it.EDIT:Found it: http://blastmagazine.com/the-m...ailer/
It's not speculative. All of that is said straight out in the article. The PC game that came out and the PC game that I am talking about are not the same thing. That's my whole point.C-Kwik wrote:That seems a bit speculative to me