Gran Turismo 5 Trailer looks sick!!

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Nali
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Axel Grungy wrote:
But the time they put into developing (NASCAR ) could have been used to make the Rally racing THAT much better. Nascar video games are atrociously boring, as is the racing itself.

LEFT TURN LEFT TURN LEFT TURN LEFT TURN LEFT TURN LEFT TURN LEFT TURN PIT LEFT TURN LEFT TURN
Maybe they got the license just so the could use the cars. But will allow the nascars on other tracks Cuz i agree a nascar game would be boring as hell.


tyler.
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any talk about a release date yet?

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Nali
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tyler. wrote:any talk about a release date yet?
November 3rd 2025.

char2009
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i spoke to one of my friends who's a computer nut he said december 2009, but he doubts it will come out then, this is one of them games where i will turn into a hermit, if its december that would be great christmas break to game it out!

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RCA
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Nali wrote:November 3rd 2025.
You're the worst Nali. hahaha
xX RB Xx wrote:no damage no care
Yea just stick to Forza. There is nothing like slamming into a wall at 200MPH and having my tires still spinning for 10+ seconds all while having my hood banged up but still on. Yea damage... yea.

char2009
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25th september 2009



i doubt it will come then though

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bmike818
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^ thats my birthday!!!!

Nascar.....LOL

Draftin.....rubbin....racing!

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Nali
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I thought i would bump this thread cuz finally i have some ammo to attack the stupid GT5 fanbois.

None in here thought, but on other forums ive already blasted this video.At E3 we were promised realtime damage beyond anything any other simulator has done.They even had a cool video of a car getting pretty beaten up. I thought it was CG, but apparently it was using the ingame engine.

Nonetheless Finally we see this amazing damage engine.

http://www.gametrailers.com/vi...e=flv

Are not entertained.....are you not entertained?

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RCA
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I am not picking up on your tone...But I am going to assume that you think the damage engine is garbage...

I know I do. At the same token, Forza's engine has flaws as well.Slam into a wall at 200mph in Forza and your wheels don't stop screeching for about 5secs and some times your hood stays on. But until I see more videos of damage I will give GT the benefit of the doubt.

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That damage is laughable but I hope those collision physics are in some sort of beta stage too, look at 1:08 the car slams into a concrete divider spinning it out into the track while the car continues its driving line as if nothing happened.

edit: just found this interview

http://www.gtplanet.net/yamauc...amage/

“The next detail Kazunori touched on was regarding damage models. I can confirm that not every car in Gran Turismo 5 will sport damage models — it will only be select sets. However, Kazunori has yet to decide on a finalized list of featured car types for damage support.”

Why did they even waste their time on damage it its only on a small selection of cars??
Modified by OldmanPurdy at 3:47 PM 8/20/2009

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bmike818
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because GT's creators are crazy like that.


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Nali
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RCA wrote:I am not picking up on your tone...But I am going to assume that you think the damage engine is garbage...

I know I do. At the same token, Forza's engine has flaws as well.Slam into a wall at 200mph in Forza and your wheels don't stop screeching for about 5secs and some times your hood stays on. But until I see more videos of damage I will give GT the benefit of the doubt.
HAHA RCA u know im a 360 fanboi.Of course i think GT5s damage engine is garbage.

Its still bumper cars, but this time with the car bumper and doors coming off the hinges.

The Bumper on the preza didnt even bend, this is nothing.....nothing like what they showed at E3.

GT5 = Garbage.

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RCA
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OldmanPurdy wrote: “The next detail Kazunori touched on was regarding damage models. I can confirm that not every car in Gran Turismo 5 will sport damage models — it will only be select sets.

Why did they even waste their time on damage it its only on a small selection of cars??
How do you know they are using the damage models on a small section of cars? Unless you can define "select sets" you don't know for sure.

These sets can be countries of origin for these cars. Japan, American etc.

It still sucks none the less.

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takethewall
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I'm going to buy both. However, the only thing I liked about Forza 2 was the customization. GT4 is an all around better playing game IMO. The damage in Forza is laughable, and honestly if GT5 had no damage whatsoever, I'd still be happy. I'm more in to car selection and physics, and I believe that GT has it all over Forza in that regard. However, I'm not going to make a judgment on FM3 and GT5 until I've played both. To do so would be idiotic.

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RCA
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takethewall wrote:However, I'm not going to make a judgment on FM3 and GT5 until I've played both. To do so would be idiotic.
THANK YOU!

I have been trying to get this point across since day one.


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takethewall
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RCA wrote:THANK YOU!

I have been trying to get this point across since day one.


Here's what I'll say though. I think GT5 will be the better game. I would take GT4 of FM2 any day. However, some of the stuff I've seen online for 3 looks pretty cool. Like in the trailer, when the car flips over. Hopefully they don't go too over the top though. With GT5, my worries are exactly the opposite. I worry that modification will be too limited, and the idea on damage only on 170 cars bothers me in this way: I've always known PD to do everything right, or not do it at all. This doesn't seem to stay true to their past. This really doesn't bother me that much though.

What I would like to see is GT's level of realism and car selection, with Forza's modification system and community. We'll have to see who delivers.

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RCA wrote:How do you know they are using the damage models on a small section of cars? Unless you can define "select sets" you don't know for sure.

These sets can be countries of origin for these cars. Japan, American etc.

It still sucks none the less.
Since PD only talks to its fans once in a blue moon nobody really knows but how can only some cars from some companies have damage that would look horrible. No I expect the only way they can do this is to have race only models have damage and only allow those cars to race each other, The fact that the only damage we have seen is of rally cars seems to point towards this too.

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Red coupe
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RCA wrote:How do you know they are using the damage models on a small section of cars? Unless you can define "select sets" you don't know for sure.

These sets can be countries of origin for these cars. Japan, American etc.

It still sucks none the less.
I would think it would mean only on rally cars, nascar, and _____. Like only on particular classes of cars.

OR

It means only select sets of damage as in, knocking off or crumpling bumper, crunching fenders, doors.... but not crushing the roof in, not breaking the windshield out, ect...

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Red coupe
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Man, I just played this game for the first time using my wheel.

Usually I stick to LFS with the wheel and play GT5 when I am too lazy to get it out.

The steering feedback sucks. A lot. Badly. Terrible, Terrible force feedback.

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That's exactly the reason I don't really like racing games. The lack of useful feedback makes driving too much of a guessing game. It removes all the driver involvement and skill and turns it into a button-pushing contest. It's not fun crashing because you had no idea your car was losing traction. If I wanted to drive around in a completely anaesthetized car I'd go buy a Lexus ES and be done with it.

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Red coupe
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MinisterofDOOM wrote:That's exactly the reason I don't really like racing games. The lack of useful feedback makes driving too much of a guessing game. It removes all the driver involvement and skill and turns it into a button-pushing contest. It's not fun crashing because you had no idea your car was losing traction. If I wanted to drive around in a completely anaesthetized car I'd go buy a Lexus ES and be done with it.
Not all games are like that. If you have a logitec wheel download the wingman drivers, let me know and Ill show you how to set them up then try the LFS demo. Night and day difference between that and GT5. The wheel actually feels like a steering wheel, rather then just kinda resisting turning.

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takethewall
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What kind of wheel are you using? I have a G25 and I happen to think the feedback is really done quite well. No it's not like driving a real car on track, but I have to say it feels pretty darn close I think.

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Red coupe
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takethewall wrote:What kind of wheel are you using? I have a G25 and I happen to think the feedback is really done quite well. No it's not like driving a real car on track, but I have to say it feels pretty darn close I think.
I have the driving force pro. Its feedback is fine with other good games.

Its not the wheel, its the game. Do like I told MOD. Download the wingman drivers for your wheel and the LFS demo and shoot me an IM and I will show you what I mean.

Quote »No it's not like driving a real car on track[/quote]That's the whole problem. Its supposed it. It doesn't, and that is why its bad.
Modified by Red coupe at 5:19 PM 8/28/2009

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Red coupe wrote:Not all games are like that. If you have a logitec wheel download the wingman drivers, let me know and Ill show you how to set them up then try the LFS demo. Night and day difference between that and GT5. The wheel actually feels like a steering wheel, rather then just kinda resisting turning.
Force feedback only emulates one of the sources of driver-feedback missing from videogames. All the rest are still gone.

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Red coupe
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MinisterofDOOM wrote:
Force feedback only emulates one of the sources of driver-feedback missing from videogames. All the rest are still gone.
Yeah, but good feedback from the wheel and a nice pair of headphones goes a surprisingly long way.

The steering wheel is what provides most of the info about if wheels are locked and how close you are to the limit in a real car... You don't really drive to a particular G force. Its not the total picture but it will give you a lot if the games producer does it properly.


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