Post by
MinisterofDOOM »
https://forums.nicoclub.com/ministerofdoom-u16506.html
Wed Mar 03, 2010 10:09 pm
Quick-time events are not "involved" anymore than turning up the volume on a movie is involved. They're feigned involvement. I agree that that is the reasoning. But they are not a good solution, simply by virtue of the fact that they aren't particularly fun. The golden rule of whether to include a feature in a game should always be "is this fun?" If the answer is "no" it shouldn't be in the game. Doesn't matter what it adds to the game if it isn't fun. And there are other ways they could make the boss fights more interesting or even genuinely dynamic, they just need to get creative. Have a boss with multiple weak points who dies differently depending on which (or in which order) you kill. Or have the boss die differently depending on which weapons you're using, etc. Button-mashing isn't interactive or dynamic, and choosing to have it activate different sequences doesn't change that. It's not the QTEs that are involving, it's their results. So find different ways to achieve those same results.
QTEs are one of the devs' bad habits.
Another is their pacing, which I recently mentioned as an aside in some other thread around here. SCE Santa Monica aren't the only developers guilty of bad judgement in this department, but it really shows in GoW because the rest of the games tend to shine so much. I don't like how the game often throws wave after wave or ogre after ogre at you, time and time again. A lot of times I find myself thinking "Is this EVER going to end?" Combat is great, but fighting the same monsters in the same spot repeatedly isn't rewarding or interesting. At least let me move on and fight the same monsters in a DIFFERENT spot. Fighting one, then two, then three, then four ogres is just not fun. It's aggravating. I can appreciate the need to pose a challenge but, just like QTEs, there are better ways to do that. I don't remember who said it or where, but I remember reading an interview with a game developer years ago who stated that you should NEVER try to increase game difficulty by merely throwing more monsters at the player. It is rarely fun and certainly not very interesting. Find more creative ways to pose a tougher challenge. Throwing successively bigger waves of the same baddie at me in the same spot is not fun AND does nothing to move the game forward. It destroys any feeling of progress and just gets in the way.