Psh, I bet I out nerd almost everyone here. Just because I know anime is ghey, doesn't mean I don't roll with the best of them.Encryptshun wrote:I never pegged you for a table top gamer, JM.
WEG = West-End Games? Like the old Star Wars system (pre d20)?
The World of Darkness rules are excellent. Masquerade used the old ruleset, though, and the new one is even better. It's very natural feeling and caters well to actual roleplaying (as opposed to constantly fighting monsters in dark corridors). That's not to say that the combat system is lacking, though.I've also always disliked the idea of levels in tabletop games and WoD's effective alternatives (which are different depending on the type of character...vampires have blood potency, for example) are, again, a much more natural way of doing things.There are a lot more games that use the WoD ruleset than just Vampire, though. There's also werewolf (though I'm not a big fan of it) and Mage (which is INSANELY complex but a lot of fun), Promethean (frankenstein's monster was a promethean), and changeling. Under the old ruleset there were even more, like Demon: the Fallen (very fun, but can get stale as you play very very powerful immortals), Mummy, and others.All the WoD sub-sets exist in the same universe so it makes for an excellent storytelling platform.JimmyMethod wrote:Masquerade was pretty cool too, but I never played it much. I liked the setting. My older bro used to LARP V:tM in college... I'm not THAT nerdy...
That's actually pretty cool! A few years ago, a friend of mine was trying to create a similar rules system that would do away with level advancement and would instead give you character points that you could distribute between abilities/powers to increase as sessions were played. I liked the setup as it was flexible for use between different campaign settings, whether it be fantasy or modern. super hero or class based. But since our group likes the simplicity and flexibility of the d20 combat system, we were going to retain the core concepts and adapt them to the new ability-up system.MinisterofDOOM wrote:I've also always disliked the idea of levels in tabletop games and WoD's effective alternatives (which are different depending on the type of character...vampires have blood potency, for example) are, again, a much more natural way of doing things.
That's exactly how World of Darkness works. Check out http://www.white-wolf.com You can see their character sheets to get an idea for it. If you're buying books, make sure you look for the NEW World of Darkness. The old one was good but the new one is much more streamlined.WoD uses a D10 system...ONLY D10s.Hijacker wrote:That's actually pretty cool! A few years ago, a friend of mine was trying to create a similar rules system that would do away with level advancement and would instead give you character points that you could distribute between abilities/powers to increase as sessions were played. I liked the setup as it was flexible for use between different campaign settings, whether it be fantasy or modern. super hero or class based. But since our group likes the simplicity and flexibility of the d20 combat system, we were going to retain the core concepts and adapt them to the new ability-up system.
I'll have to mention the WoD system to him, though. I think he'll like it.
Still no love for the d12.MinisterofDOOM wrote:WoD uses a D10 system...ONLY D10s.
You can always roll up a Barbarian, Bart. d12 HP/level FTW! no armor FTL.Hijacker wrote:
Still no love for the d12.
Right. But Blood Potency is the unit of measure for "power" and the means by which any two vampires might be compared. That's where I draw the parallel to character level. It's definitely not exactly the same, but that's why I used the word "effective."Encryptshun wrote:Very few gaming systems use "Levels". Most are actually based on skill advancement.
Blood potency and level increase aren't a direct correlary in WoD, though. Blood potency sets your maximum trait levels but it's not something that can be changed except by direct player character action (i.e. committing diablerie)
I know you know, but that's not to say someone who hasn't played V:tM would know, though.MinisterofDOOM wrote:Right. But Blood Potency is the unit of measure for "power" and the means by which any two vampires might be compared. That's where I draw the parallel to character level. It's definitely not exactly the same, but that's why I used the word "effective."