1unar3clipse wrote:
I'd Rather have Starcraft 2...
I'm still looking forward to Starcraft 2.
But Diablo is on a whole different level for me. The only games that rank higher on my scale are the Half Life series. Diablo (the game and the series) are a VERY VERY close second. I haven't been this excited for a game since the wait for Half Life 2.
I've been playing through DI:LOD again. It's been a while since I've played DII (I've played the original more, and more recently). I had forgotten just how fun it is. Crazy fun. Even just singleplayer is a lot of fun.
I'm definitely looking forward to the interface tweaks in DIII, though. I know a lot of people are fighting the "wow feel" in DIII, but I don't see how Diablo gaining from WoW's ultra-simple and ultra-functional UI can possibly be bad. Plus, people who are whining about Diablo taking aspects of WoW need to look at the past of WoW...it's got a lot of Diablo in it as well.
The new hotbar/belt system, stackable potions, and revised inventory (one slot per item) are upgrades in my eyes. The old "block" inventory system never worked all that well as it didn't let you rotate items, so it often got in the way and led to 5 times the necessary town portal trips. Making that more efficient won't hurt anything. It'll just mean you can get down to what really matters in Diablo: wading through hordes of hellspawn.
I hope we get to see Azmodan and Belial in person in DIII. I REALLY enjoyed kicking Duriel's ***. Now it's their turn.
The game's return to Tristram is also excellent. Once again crawling through those catacombs will be like going back home.
Hijacker wrote:Diablo's success was really based around it's simplicity. They made hack & slash fun. I enjoyed D2 a lot, but I never went overboard like a lot of people did.
Oh, I definitely went overboard. I used to play online (Open, which allows you to keep your characters on your computer instead of the "safe" hack-proof closed servers) every night. I had both legit and hacked characters. Open was more fun because people took it less seriously. And because you could take your singleplayer characters online to play with friends. Hacked character duels were a blast. You'd run into some seriously strange glitches.Back when I did this, I had a bunch of those old free dialup accounts with limited hours. When one ran out I'd just switch to the next. Great memories of a phone cord trailing the entire length of my parents' basement to my bedroom so I could play DII.
Hijacker wrote:And even though Bill Roper left and Blizz North was absorbed into the main company, a lot of the design team remained from what I understand. So basically, Blizz North made D3, they just aren't called Blizz North anymore.
Sort of true. "Blizzard North" might still be there, but the IMPORTANT members are not. They all left to form Flagship (and a couple other companies, but the key guys are at Flagship now). All the *REAL* Diablo guys, the old pre-Blizzard Condor guys, are gone now. Those are the only ones that mattered.
Still I hold out more hope for DIII due to the fact that WCIII sucked because it had too much RPG in it. It's obvious that RPGs are where Blizzard's strengths really lie these days.But the Diablo lore and storyline hold special value for me. I love them. They're outstanding. So it make me nervous to see them in new hands.
The good news, regardless of how DIII turns out, is that Roper and crew are working on Mythos, which also looks brilliant. I'm almost as excited for Mythos as I am for DIII--probably would be moreso if it wasn't for the fact that Mythos doesn't carry on the Diablo storyline. And Mythos will be 100% free, which is freaking awesome. The Pyromancer class appears to be RIGHT up my alley.