Post by
MinisterofDOOM »
https://forums.nicoclub.com/ministerofdoom-u16506.html
Thu Oct 23, 2008 9:43 pm
Okay, I've put some more time into the game now and had time to experience it beyond the surface. My impressions at this point:
Combat is a lot of fun. It can get frustrating, but it flows well and the spellcaster system is excellent. I'm glad developers have finally outgrown the mana system. Hurling fireballs one after another at a horde of enemies really reinforces the idea that your Hero is a rare and powerful beast. NPC reactions are good, there, too. ("How did you do that?! You didn't even touch him!")
The steering is still kind of bleh. And I say steering for a reason. Like the first Fable game, you really steer your character more like a car than you do control them like a person. It's this weird blend of WASD FPS control and freeform action game control that leaves you kind of lacking the best of either. Steering while running is numb and delayed, it feels like molasses or a 1980s Cadillac.Fortunately when you slow to a walk, it reverts to a more action RPG control feel, so combat doesn't suffer.
The game's economic system is a lot of fun. But it has a major problem: just like real life, it takes money to make money. And getting the necessary funds to start investing in the economy is TEDIOUS as hell. It's worse than the most boring MMORPG crafting. You don't make money from quests anymore, so you have to do JOBS. You can serve drinks at a bar (most fun but rarely available to do) chop wood (least profitable but easiest) or forge swords at a blacksmith. The last one is the best choice for early moneymaking. But the problem is that it takes FOREVER, is tedious, and just gets dull. Each sword takes 5 hammer hits, and each hit takes a timed button press while a moving ball passes over an ever-shrinking target area. At first, it's easy but makes crap money ($40 per sword...for perspective, investing in even the smallest thing takes thousands, and weapons cost thousands as well). As you make swords, you can gain a gold multiplier that increases with every perfect sword. One screwup on ONE hammer hit and the modifier resets. As the multiplier increases, so does the button puzzle difficulty. And you get 4 promotions, each of which increases your base gold per sword.
The good thing about the economic market in the game is that you continue making money on investments (which can be market stalls, full-fledged businesses, or houses for rent) while the came is turned off. The bad thing is that you don't make much at first. Roughly 9000 investment one morning returned $500 9 hours later. Which means more tedious blacksmithing.
You can make money from your quest spoils as well, which helps a lot. But not getting paid for quests is stupid.
There's a safety button that turns off friendly fire so you don't accidentally kill people. Problem is, they still react strongly to you if you accidentally draw a weapon or cast a spell...which is VERY easy to do. Also, once you become relatively attractive (not difficult) every woman in the game follows you around town. Sounds fun, until you realize how much they get in the damn way. The temptation to kill them all is very strong.
Context-sensitive D-pad commands have replaced the manually-assignable d-pad commands from the first game, which SUCKS. The game NEVER gives you the commands you want, which means you ALWAYS have to dig through the terrible menu system to do what you want. Even drinking a health potion takes ages because there's no single button for it and they're buried in sub-sections of sub-sections of the menu. Not exactly what you want in the middle of challenging combat.Plus, the game overrides ALL d-pad commands for ones it deems important. And by that I mean if you have a major quest objective you've met, the game will prompt you to move on my removing ALL the d-pad commands so that it can show ONE quest icon. There are 4 directions. Why do 3 disappear?
So yeah, like Fable, Fable II is a lot of fun, but there have been some extremely BIZARRE design decisions in the game.
Oh, and I found a possible solution for the UI bug:It seems MS is freaking smart and actually makes a VGA cable for the Xbox. Native VGA support...AWESOME! MS wins big there. So I ordered one and I'll be running my 360 through my widescreen PC monitor from now on. Not only will Fable's UI work, but I'll have widescreen support AND I'll be able to read the text and minimap in GTAIV!