Fable 3 is @#$king broken

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MinisterofDOOM
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An hour into this stupid damn game and I still have yet to do anything worth doing. Finally, I get to the point where I'm supposed to get my weapons and DO stuff, rather than being led around by NPCs endlessly and have my hand held for the sake of ''approachability'' and the motherclucking game glitches on me. Now I get to start a whole new game and wade through another hour of handholding and stupidity just for the HOPE of being able to proceed.

Oh, and for the record, GUI is a GOOD THING PETER f*** MOLYNEAUX. I'd like to beat you to death with a health bar.


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Amays U G37S
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so buy it now while the gettin's good?

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MinisterofDOOM
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Makes a great coaster.

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RCA
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LMAO ahaha

About an hour ago I saw "Doomed Maxima" online, I was like cool. I almost never see him on XBL...

And now, boom...

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ProudNissanFreak
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Yeah, I heard there's a lot of bugs and glitches in the gameplay, visuals, audio, etc. mainly on the 360 version. PC seems to be void of most of it.

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First game in the Fable franchise I wasn't excited about in the least...I bought the other two on launch day. I heard an interview with Peter the other day on Major Nelson's podcast and he thinks it's the best fable game of the lot and one of the best games that he's ever played. Ugh. In my opinion Lionhead games have been going down in quality, not up.

Black and White > Fable > Fable II > Fable III

Major asked him what kind of game he hasn't done that kind of intrigues him to do and Peter said that he has never made a FPS game and I was thinking,"Please God, no." That is a failure of Tunguska...no, Chicxulub sized proportions.

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MinisterofDOOM
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I think Peter Molyneaux and George Lucas have the same problem. Both of them had some great ideas and neat vision when they were new to their industries. Today, they have such grand resources avalable to them, there's nothing to hold their insanity in check. With Black and White or Populous or A New Hope, they were forced to work with what they had, making creative compromises and building the best game/film within boundaries. They had lots of ideas, but a lot of them got hampered, and often for the best (Frog Han Solo, for instance).
Now, they're able to run amok with their "good ideas" and there's nothing to restrain their rampant "genius." They THINK they have a good idea, and they can afford to try it out, so why not? Well, I can tell you why not: in practice, not all of it is actually a good idea.

Not being able to see any indication of how close my character or his enemies are to death does NOT make a game more approachable. It actually becomes DISTRACTING. "How do I know if I'm winning?" If the answer is "You don't" the player is going to be removed from immersion from confusion more often than they would if they were checking a red health bar on occasion.

And the stupid little sparkly "objective" trail is STILL broken. It renders so slowly that if you're sprinting you can often overshoot it, or at least be mislead by its determination never to appear as a straight line, even if it's guiding you straight ahead. In both Fable 2 and 3 I've had plenty of moments where I've been running along only to have the whole thing disappear, then, seconds later, reappear BEHIND ME leading back to a side path I've already dashed past. And even on the shiniest, brightest setting, it can be hard to see in some cases.

Also, the new hand-holding and other interactions might be more numerous than ever, but they're also LESS INTEGRATED than ever. Now, you don't press the dance or smile or fart button while walking past a crowd. You have to chose an individual person from that crowd and press A for "Interact." The camera then changes, and you and the person are respositioned in a cinematic way, at which point you are given interaction options. It feels clunky, jarring, and LESS GOOD than the old way of doing things.
Oh, and I've used handholding once, and it was become the quest was designed to necessitate it. It's not something you feel like you'll ever actually do without being asked to.

Just feels like Frenchy crapped out a lot of "good ideas" into a product that doesn't manage to be any better than its predecessor. So what happened to all the "good?" Well...it either wasn't good ideas from the start, or Molyneaux once again completely lied about the extent of gameplay impact these ideas would have. Fable 2 made me pretty damn cynical and pessimistic about Molyneaux projects, but Fable 3 might have ensured I never buy one again.

The game IS actually fun. It's just that there's a layer of smelly brown stuff you have to sift through to find that fun.

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MinisterofDOOM
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Found ANOTHER gamebreaking glitch.

There's a quest just as you're nearing the point where you are ready to steal the crown. SEVERAL hours into the game. You go through multiple rounds of tedious arena-style fights. And after the last one, it glitched. I'm stuck in a room I can't leave, with a scripted sequence clearly supposed to be starting. It won't start. Have to start a whole new game again. AGAIN.

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Lol. Would suck if it glitched there again if/when you start over :P

Did you rent or buy this?

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MinisterofDOOM
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Bought it.

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Amays U G37S
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WOOOOHOOOO

my friends gunna buy it then and i get to listen to him whine about it

Ren look!

oh oh oh

joy joy joy

btw, thanks for the heads up so i can tell him lol

testers ftw

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ProudNissanFreak
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MinisterofDOOM wrote:Bought it.
Lol, I'm sorry to hear that :chuckle:

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bigbadberry3
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I came in here when i saw broken, it reminded me of the old days of MTG. I hear you can play as a homosexual in Fable 3? Is that a new weapon?

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sentrastace
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s***. boyfriend bought this a few days ago, likes it so far. Now not looking forward to the "8 hours into the game later it glitched and now i have to start all over" meltdown.

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Amays U G37S wrote:
testers ftw


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