Post by
MinisterofDOOM »
https://forums.nicoclub.com/ministerofdoom-u16506.html
Wed Oct 27, 2010 2:29 am
I think Peter Molyneaux and George Lucas have the same problem. Both of them had some great ideas and neat vision when they were new to their industries. Today, they have such grand resources avalable to them, there's nothing to hold their insanity in check. With Black and White or Populous or A New Hope, they were forced to work with what they had, making creative compromises and building the best game/film within boundaries. They had lots of ideas, but a lot of them got hampered, and often for the best (Frog Han Solo, for instance).
Now, they're able to run amok with their "good ideas" and there's nothing to restrain their rampant "genius." They THINK they have a good idea, and they can afford to try it out, so why not? Well, I can tell you why not: in practice, not all of it is actually a good idea.
Not being able to see any indication of how close my character or his enemies are to death does NOT make a game more approachable. It actually becomes DISTRACTING. "How do I know if I'm winning?" If the answer is "You don't" the player is going to be removed from immersion from confusion more often than they would if they were checking a red health bar on occasion.
And the stupid little sparkly "objective" trail is STILL broken. It renders so slowly that if you're sprinting you can often overshoot it, or at least be mislead by its determination never to appear as a straight line, even if it's guiding you straight ahead. In both Fable 2 and 3 I've had plenty of moments where I've been running along only to have the whole thing disappear, then, seconds later, reappear BEHIND ME leading back to a side path I've already dashed past. And even on the shiniest, brightest setting, it can be hard to see in some cases.
Also, the new hand-holding and other interactions might be more numerous than ever, but they're also LESS INTEGRATED than ever. Now, you don't press the dance or smile or fart button while walking past a crowd. You have to chose an individual person from that crowd and press A for "Interact." The camera then changes, and you and the person are respositioned in a cinematic way, at which point you are given interaction options. It feels clunky, jarring, and LESS GOOD than the old way of doing things.
Oh, and I've used handholding once, and it was become the quest was designed to necessitate it. It's not something you feel like you'll ever actually do without being asked to.
Just feels like Frenchy crapped out a lot of "good ideas" into a product that doesn't manage to be any better than its predecessor. So what happened to all the "good?" Well...it either wasn't good ideas from the start, or Molyneaux once again completely lied about the extent of gameplay impact these ideas would have. Fable 2 made me pretty damn cynical and pessimistic about Molyneaux projects, but Fable 3 might have ensured I never buy one again.
The game IS actually fun. It's just that there's a layer of smelly brown stuff you have to sift through to find that fun.