Eagle Eye Converter: Using Keyboard/Mouse for PS3

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RCA
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[youtube]http://www.youtube.com/watch?v=PItFoUyJ0Ps[/youtube]
[youtube]http://www.youtube.com/watch?v=SWM3MI_sAJU[/youtube]

Oh boy. One less reason for me to use the PS3 for gaming.

Any one else heard of used this product?


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The number one way to disinterest me in your product is to show it off with a video narrated by a stumbling poorly-spoken, speech-impeded dolt. Guess whose product I no longer care about.

It also doesn't seem like the device translates mouse inputs 1:1 to analog control inputs. The first video, showing view panning, looks like analog stick inputs to me. It has the same jerky, one-speed, abrupt on-off action as an analog stick. Which means there's no point to this device.

There are also plenty of other FPS mouse and/or keyboard solutions for the PS3 already. Like the Split Fish or the Hori MMO controller (which looks perfect for FFXIV).

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MinisterofDOOM wrote:same jerky, one-speed, abrupt on-off action as an analog stick.
Wait -- isn't analog supposed to be the exact opposite of what you described? Digital controllers are on/off, one speed. Analog is supposed to be variable, which is why it's used in joysticks.

right?

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Encryptshun wrote:
MinisterofDOOM wrote:same jerky, one-speed, abrupt on-off action as an analog stick.
Wait -- isn't analog supposed to be the exact opposite of what you described? Digital controllers are on/off, one speed. Analog is supposed to be variable, which is why it's used in joysticks.

right?
Yes, you're right. I wasn't describing the functionality, but rather the in-game results.

With a mouse, you're doing something akin to a 1:1 input:output. If you move the mouse a certain amount, you get a corresponding amount of response. With analog sticks, you move it a small amount, and you get a constant amount of input until it's released.
The real problem comes from analog stick tuning. You have to strike a balance between responsiveness (for quick maneuvers) and resolution (for precise maneuvers) since you can't manually tune your inputs to the same degree as you could with a mouse (move the mouse slowly). So generally there's not a gradual and consistent "fade in" as you move the stick across its range of motion. Instead, there's more of an abrupt ramp-up in response. It leads to a kind of jerkiness when compared to a mouse.
Go watch some videos of people playing gamepad FPSs and WASD+mouse FPSs back-to-back. You'll find that gamepad players tend to look around in small "leaps," where mouse players tend to have more of a constant, smooth thing going on.

One of the biggest things I notice about, for instance, MW2 videos on youtube, is that people RARELY turn around 180 or 360 just to watch their back. It actually drives me nuts, as growing up playing PC FPSs I'm constantly turning, looking, searching, reversing, making sure no one is where I can't see them. You don't see that with gamepad-based FPSs because the responsiveness/resolution compromise doesn't really allow for it to that same degree.

So what I was getting at above is that one of the biggest potential benefits of using a mouse on a console, the user-dictated accuracy vs resolution, is not present with this Eagle Eye thing because all it's really doing is CONVERTING mouse inputs into the same compromised analog stick outputs. In the end all you've got is a bulkier analog stick.

Yes, they're both analog. But the I/O tuning is where they're different.

It's like gluing a joystick to your steering wheel. Sure, you're holding a joystick now, but it's really still the steering wheel making the control changes.

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OIC

Too bad, because the lack of keyboard/mouse input devices is exactly why I never play FPS games on console.


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