Post by
MinisterofDOOM »
https://forums.nicoclub.com/ministerofdoom-u16506.html
Mon Oct 04, 2010 8:29 am
I'm getting sick and damned tired of developers crapping all over games that, on the surface, profess to being about exploration and experimentation and playing around in the world provided by giving you menial tedious tasks and schedules to follow. Red Faction Guerrilla was ruined this way. And Dead Rising 2 has been as well. Sure, there's a huge area to roam. Lots of tools to play with. Tons of things to do. But you can't do any of it at your leisure, because you have to be back at 7pm every in-game day to give your daughter medicine or it's Game Over.
Who the f*** comes up with this stuff? What complete moron decides that adding a mandatory daily "errand" on top of gameplay is a GOOD thing? Where the @#$% @#$%$% @#$% does the idea that anyone wants to babysit NPCs originate? What kind of developer sticks s*** like this in their game, looks at it, and says "yup, that's the experience we were looking for!" I can't think of another singular gameplay element that has done more harm to videogames than NPC babysitting. Here I thought were supposed to be killing zombies, but apparently we're just around to do the most tedious and menial of MMORPG starting-area quest fodder.
Thanks Capcom. Not many developers could take such a well-placed s*** on an otherwise great idea. The first Dead Rising was a good concept ruined by crappy execution, too. Don't know how I ever expected anything better than that this time around.