Dead Rising 2

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Only 14 more days and this will be out. Since I don't own a 360, I never got a chance to own the first one. But I did get to play around in it. I'm looking forward to the sequel since I can finally play it on the PS3!

Also, I played a bit of Case 0 on my friend's 360, and I was very impressed with the new crafted weapons. It should be a blast!


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Mr1der
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I need to buy the first one...I bet it's pretty cheap now anyway.

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Let the blood sport begin! Picked it up today, and I'm enjoying it pretty well. I need to find chainsaws though. They seem to be rampantly missing from my inventory.

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I really want to pick this one up. Is it solely a 1p game?

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Nope. It has online co-op. Having an extra Chuck around helps with doing the gamb|ing from what I've gathered. One can play the games while the other runs interference from the horde.

So far, I have yet to get the combo card for knife gloves, which I would totally LOVE to have since it would give me 300 PP per kill and the heavy attack. But in scratch card form, they deliver quite well. Also, the light saber is pretty effing sweet. I'm up to case 2-2, but I've been cockblocked by a few boss fights. The psycho in the Americana restroom and the pyscho TiR contestant. Both are a PITA since they can easily get you down and start doing some ridiculous damage.

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s0m3th1ngAZ
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Wish this was for PC....L4d2 is getting a little stale.

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It is for PC

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Thanks for the answer. I'm going to ry and pick this up soon if my schedule permits.

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I'm getting sick and damned tired of developers crapping all over games that, on the surface, profess to being about exploration and experimentation and playing around in the world provided by giving you menial tedious tasks and schedules to follow. Red Faction Guerrilla was ruined this way. And Dead Rising 2 has been as well. Sure, there's a huge area to roam. Lots of tools to play with. Tons of things to do. But you can't do any of it at your leisure, because you have to be back at 7pm every in-game day to give your daughter medicine or it's Game Over.

Who the f*** comes up with this stuff? What complete moron decides that adding a mandatory daily "errand" on top of gameplay is a GOOD thing? Where the @#$% @#$%$% @#$% does the idea that anyone wants to babysit NPCs originate? What kind of developer sticks s*** like this in their game, looks at it, and says "yup, that's the experience we were looking for!" I can't think of another singular gameplay element that has done more harm to videogames than NPC babysitting. Here I thought were supposed to be killing zombies, but apparently we're just around to do the most tedious and menial of MMORPG starting-area quest fodder.

Thanks Capcom. Not many developers could take such a well-placed s*** on an otherwise great idea. The first Dead Rising was a good concept ruined by crappy execution, too. Don't know how I ever expected anything better than that this time around.


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