Post by
MinisterofDOOM »
https://forums.nicoclub.com/ministerofdoom-u16506.html
Mon Jan 09, 2012 12:28 pm
So this is the successor to Demon Souls. I've played the latter, but not much. Dark Souls is supposed to be more forgiving, but still challenging.
I've not gotten very far yet (which is how this game works) but I'm liking it so far. It is challenging, and punishing, but in a way that doesn't frustrate. Sure, I've gotten mad (especially at myself--CLIFFS ARE BAD) but it's one of those setups that ENCOURAGES through death, rather than discourages. When I die, at first I'm just worried about getting my corpse back. But then I get the corpse back and I'm doing fine, so I figure I'll push on a bit. Then I get close to death so I wonder if I should head back to the Bonfire...but then everything will respawn, so I don't always want to do that (though many times I feel like respawns=kills=souls=let's do it). It's a game you learn through trial-and-error. Which is normally something I despise, but this game is built so thoroughly and so carefully around that premise that death never feels like failure. It feels like the next step toward whatever's next. You're SUPPOSED to die, and that makes it less frustrating.
Of course, then there's dying on a corpse run. All your humanity, souls, and stuff is lost. I dodged off a cliff once just feet from my corpse. Everything gone.
The game is also consummately grey. The floor is grey, the walls are grey, the sky is grey, your charcter is grey, enemies are grey, everything is GREY. Which is not really to my taste, but I can tolerate it.
It's a fun change of pace, like some bastard hybrid of Diablo II Hardcore mode and Zelda.