Counter Strike 1.6 CLAN

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Pento240sx
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Hello to all Nico gamers I leave you here with one of the best shooting games ever. Also there is a server for Nico: Just add this IP: 76.232.119.251:27015 to favorites and come join the fun

Hope to see you in the Nico Server


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OriginalWheelman
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Or you could just buy Half-Life gold for like, $20, and get all the HL engine games legitimately. My steam name is allURwootRbelong2us. I let some friends use it so it might not be me on. I play as NoT^WooT<Overlord>.

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Pento240sx
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OriginalWheelman wrote:Or you could just buy Half-Life gold for like, $20, and get all the HL engine games legitimately. My steam name is allURwootRbelong2us. I let some friends use it so it might not be me on. I play as NoT^WooT<Overlord>.
Why pay when you could downloaded for free and hope to see you there don't forget to add me to your favorites

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OriginalWheelman
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Pento240sx wrote: Why pay when you could downloaded for free and hope to see you there don't forget to add me to your favorites
Integrity?

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MinisterofDOOM
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Pento240sx wrote: Why pay when you could downloaded for free and hope to see you there don't forget to add me to your favorites
I can think of a couple very good reasons:

A:) NICO definitely doesn't support piracy.B:) There will especially never be any piracy from Valve supported as long as I'm moderator here. It's a $10 game from one of the most respectable for-the-fans companies in the world. Quit being cheap and support them.

I'm all in favor of NICO community counterstrike fun, but for the above reasons I've removed the download links.

Logan76
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I bought counterstrike once, never played it. I assume my stupid cheapo computer wouldnt be able to handle it anyhow.

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MinisterofDOOM
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Are you kidding? CS is an 10 year old game. Unless you're running a pre-pentium computer and Windows 3.1, you're good to go for CS. You don't even need a 3D accelerator.

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Pento240sx
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MinisterofDOOM wrote:
I can think of a couple very good reasons:

A:) NICO definitely doesn't support piracy.B:) There will especially never be any piracy from Valve supported as long as I'm moderator here. It's a $10 game from one of the most respectable for-the-fans companies in the world. Quit being cheap and support them.

I'm all in favor of NICO community counterstrike fun, but for the above reasons I've removed the download links.
Well you are right and I respect that. But there are some people that maybe don't have those $10 to pay and want to get in the fun. BTW: I have bought some games from valve too, specially when the orange box came out.

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MinisterofDOOM
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Understood. Thanks for understanding as well.

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s*** I just thought it would lag alot, my pc is maybe 1 year old its just a standard cheapo Emachines.

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I really wish they had released CS:Source with orange box when they dropped orange box for the 360. The 360 has the processing power to handle the game and I'm sure all these COD fanboys would be all over it. Valve dropped the ball on that one. Hopefully they wise up and release it even if it's a DLC for orange box.

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OriginalWheelman
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Chaotic_Warlord wrote:I really wish they had released CS:Source with orange box when they dropped orange box for the 360. The 360 has the processing power to handle the game and I'm sure all these COD fanboys would be all over it. Valve dropped the ball on that one. Hopefully they wise up and release it even if it's a DLC for orange box.
CS:S released for the 360 years ago as simply - Counter-Strike.

http://www.xbox.com/en-US/games/c/counterstrike/


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OriginalWheelman wrote:
CS:S released for the 360 years ago as simply - Counter-Strike.

http://www.xbox.com/en-US/games/c/counterstrike/
No that was for the original Xbox and it was the original CS. CS Source came out in 04 which was roughly around the time the 360 came out, which is why I don't understand why it hasn't been ported over to the 360 yet. Even as a DLC for the Orange Box it would get a massive response, probably more so than the DLC for GTA4, as such Valve would make loads of money on it again.

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MinisterofDOOM
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Honestly, I don't think CS:S would do well on a console. CS's popularity revolves around community content. The Xbox does not allow for that. You can't have surf maps, console commands, user mods, etc. on the 360. So no one is going to care. You might get a new breed of CS fan but frankly the core CS gameplay just doesn't have the staying power to be an entire game. It's the modularity of CS that makes it popular, and you will not have ANY of the great options CS:S: on PC has on the 360.

Besides, Valve doesn't NEED console sales. They don't need the "lots of sales" they'd get from DLC. Which is NOTHING AT ALL compared to what they get from Steam. Pay MS for bullcrap restrictive dl service or provide it themselves to millions? Not a hard choice.

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MinisterofDOOM wrote:Honestly, I don't think CS:S would do well on a console. CS's popularity revolves around community content. The Xbox does not allow for that. You can't have surf maps, console commands, user mods, etc. on the 360. So no one is going to care. You might get a new breed of CS fan but frankly the core CS gameplay just doesn't have the staying power to be an entire game. It's the modularity of CS that makes it popular, and you will not have ANY of the great options CS:S: on PC has on the 360.

Besides, Valve doesn't NEED console sales. They don't need the "lots of sales" they'd get from DLC. Which is NOTHING AT ALL compared to what they get from Steam. Pay MS for bullcrap restrictive dl service or provide it themselves to millions? Not a hard choice.
While I do agree with you to a point, I have to say that Unreal Tournament started off with much of the same fan base that CS and it's various iterations had (and still have). As far as the user created content goes I don;t see why they couldn't build an SDK into the programming. I mean Far Cry has user created maps as do a variety of other games out there.

Also if you look at what Bungie did with Halo 3 I don't see why MS would have a problem with mods like Gary's Mod getting put out there. I'm sorry I just don't get PC gaming, unless you have a purpose built machine you have to deal with lag from your own system on top of any lag from the net. Plus I've never been able to get comfortable enough using a keyboard and mouse to even be remotely competitive, where as you put a console controller in my hand and I'm just as good as most people out there who log in as many hours as I do/have.

I seriously think Counter Strike Source would be a monster hit, I mean look at all the COD fans that are out there, the bulk of them don't care about the single player aspect, most don't even play the single player campaign, and if they do it's just for the achievement points.

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Yeah, but it's still not the same. Just because you CAN create content and make it available via XBL doesn't mean it's convenient. Creating content for garry's mod (or ANY PC game) is as simple as making the content, uploading to your favorite file host, and you're done. You can manually manage individual addons, etc. You don't have the control over things like that in XBL. It's too user-friendly to the point of sacrificing function. There are so many extra steps to producing AND downloading content with XBL. Not worth the hassle. Garry's Mod would make XBL explode. There's SO MUCH content. Addons for addons for mods for mods for gamemodes for addons for mods and layers and layers. XBL could never accomodate that much user customization. Gmod is hugely modular, but the reason that works is that the user can manipulate it in Winblows. Not an option in XBL.

Halo3's director mode (or whatever it's called, I forget) is not comparable to Gmod. You can spawn limited items in limited numbers according to restricted rules and you can fly around. In Gmod you can literally do ANYTHING. Spawn anything. Weld, rope, create motors and drive systems and complex machines. There are complex AI routine plugins created by users. There are reskinning tools. There are complete UI overhauls with in-built modularity to support sub-mods and addons. There is a lua-based weapon and item scripting system... You can alter EVERY FACET of the game and the engine. Whole different ballgame from the "I can fly and spawn a warthog" shallowness Halo3 came with. XBL could never support that kind of depth in customization. It has sacrificed too much control in favor of ease of use by the college beer bong crowd.

As for UT, with UT3 the consoles might have drawn somewhat level to the PC experience, but they're still behind. Prior to UT3? Gimme a break. Unreal Championship? While PS2 owners were playing that garbage I was playing UT2k4. Same story with UT as with Gmod. Yes, you can download new maps on XBL. I can download a lot more than new maps on the PC. Or I can modify things myself. Because on a PC you can edit files and not have XBL detect them and call you a cheater and ban you.

I really don't think barebones CS:S has the appeal of COD. COD has big expansive maps, large player counts, progress systems, etc. CS:S just has one-game-at-a-time small maps with a couple game modes. Without support of LOTS of new content rolling in I think it would dry up pretty quick. But that's just my view.

I didn't really mean for that to sound like an Xbox bashing post. It's just that there's so much MORE to the user content available for those PC games than XBL could ever support, so the console versions would end up being shallow imitations.

And where the crap are you getting this lag idea with PC gaming. How is a PC any more susceptible to lag than a console???? Lag from what?

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I see all your points and truly do understand them MOD, but I still think it would work, not to the extent of the PC version. I mean look at Team Fortress (which got it's start as a mod from the original CS). Team Fortress is hugely popular and anything that Valve puts out has its own set of fanboys. Day of Defeat would also be hugely popular if they ever decided to release it.

I think GMod, while it is incredibly intricate, could work on the 360. Maybe not to the full effect but I think it could work. I mean both the 360 and PS3 are both dual core powered consoles and for a year or so after they were introduced were comparable to if not better processor wise and graphics wise to the PC's that were out. Due to the exponential growth of PC technology that isn't true anymore, but they aren't far off.

We're not talking about trying to get it to work on a Wii, which might be able to pull it off, but it wasn't designed for that. We're talking about 2 systems that have the same guts as most people's computers, they both are powered by Dual core 32 bit processors (actually I think either the PS3 or the 360 is a 64 bit processor), both have largish harddrive, both have either an Nvidia or ATI HD graphics card with 512MB capabilities. Hell you can use a wireless keyboard and mouse with both. So yes I do believe it would work.

As far as the lag goes, keep in mind my PC is a POS and extremely outdated, I mean it's like 10 years old and while it has a really sound card, the video card is just dated and I've been meaning to upgrade it but just don't have the funds to rip it apart and rebuild it (which would be a hell of a lot cheaper than buying a new one). having put that out there I get lag from both my processor and my graphics card when trying to play mildly graphic intensive games. While I haven't really gotten a chance to use the Steam servers to play anything online, I'm sure you do have to deal with lag sometimes if someones is trying to play with a crap connection.

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Actually, TF was originally a Quake mod. Then it was later adapted to Half Life's engine (which itself was a very heavily modified Quake engine), then to Source. It came long before CS, which was an "original" mod for Half Life.

Has TF2 done well on consoles (not rhetorical)? I haven't been watching the console side of it but I'd be kind of surprised. It just doesn't seem like the kind of game that'd appeal to the CoD/Halo crowd. I like TF2 a lot but I also tire of it quickly.

DoD seems like it could work. It's a little deeper gameplay wise than CS.

Certainly there's network lag with PCs but no more often than with a console.

GMod's issue on the console isn't the power; the 360 certainly has the horsepower for it. My 4-year-old outdated (soon to be replaced) rig runs even the latest versions of Source without breaking a sweat. It's a very efficient engine. The problem with Gmod is that there are so many miniscule changes that you can make to things. Mods aren't all handled as big downloads. A new gun can be a few-kylobyte text file. And on a PC you can tweak those things right there on the machine. Swapping out files, overwriting directories, making and fine-tuning small tweaks, swapping model files, all that stuff is simply beyond the xbox's capacity and Xbox Live isn't designed to support that kind of custom file usage anyway...in fact it's designed AGAINST it intentionally. And if you can't do that there's no point in playing Gmod. It'd be like playing Halo except without any guns. The options are the point. Strip them down and you've stripped down the game's reason for existing. Plus Gmod's not a Valve game, it's a Team Garry game, and the dev team doesn't want to port it for the reasons I've named and others. The Xbox's design infrastructure simply is not compatible with Gmod's user tweakability and it's that way to protect the casual gaming crowd that MS now caters to. If all the stupid college beer-bong morons would go back to doing whatever they did before MS snagged their interest we'd all be better off, including the rest of the 360's users.

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My issue with who actually plays the 360 games is the college crowd as much as it is all the little kids. There is nothing worse than getting into a really good game of COD or TF2 or anything for that matter only to have a 10 yo pop in after school or after dinner and just wreck the whole room, then all the good players leave and you're left with sub par gamers and all these kids who while some can play a legitimate round and get some pwnage on fools most just run and gun and glitch and cry foul when you kill them 3 times in a row.

While Gmod would be a bonus, I still would like to have even a bare bones version of CS:S with a map builder built in and the ability to get some serious game play in. I'd honestly pay $60 for CS:S on the 360, but then I'm sure after a couple hours of it I'd get sick of the people who would be playing it.

Bottom line, I would love to have a a FPS with the same graphic abilities as CS:S that would allow me to do some serious battles in an indoor setting, The office building in the first CS with all the cubicles in it was just down right awesome, it was small, gunfights were instantaneous and you didn't have to worry about some schmuck camping in one spot and getting a 42-3 K:D ratio with a sniper rifle like you have in everything that is out right now.

The RSV games deliver indoor maps but they kinda suck. I want to have office buildings, houses, hell a warehouse would be kickass. Pretty much all the maps that CS:S has, plus the CS:S weapons and equipment are top notch.

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I just bought CS I'll be playing again soon enough. I used to have it, but one of my old roommates stole it, I think.

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Captain Slow
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Well, I have the error appearing "cannot connect to game master server" (or something close to that) It won't let me search for any internet games, and when I put in the IP: 76.232.119.251:27015 it does nothing. I can however connect to "hacked servers" as my searching led me to. website- "Hacked Servers" CS 1.6 Any ideas on the problem? My firewall/virus protection is off, so that is not it .

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Why 1.6?

I play source. Name: Mookhaasa

I play office, dust2, and scoutz every once and while.

Oh and gun games are great.


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