MinisterofDOOM wrote:Honestly, I don't think CS:S would do well on a console. CS's popularity revolves around community content. The Xbox does not allow for that. You can't have surf maps, console commands, user mods, etc. on the 360. So no one is going to care. You might get a new breed of CS fan but frankly the core CS gameplay just doesn't have the staying power to be an entire game. It's the modularity of CS that makes it popular, and you will not have ANY of the great options CS:S: on PC has on the 360.
Besides, Valve doesn't NEED console sales. They don't need the "lots of sales" they'd get from DLC. Which is NOTHING AT ALL compared to what they get from Steam. Pay MS for bullcrap restrictive dl service or provide it themselves to millions? Not a hard choice.
While I do agree with you to a point, I have to say that Unreal Tournament started off with much of the same fan base that CS and it's various iterations had (and still have). As far as the user created content goes I don;t see why they couldn't build an SDK into the programming. I mean Far Cry has user created maps as do a variety of other games out there.
Also if you look at what Bungie did with Halo 3 I don't see why MS would have a problem with mods like Gary's Mod getting put out there. I'm sorry I just don't get PC gaming, unless you have a purpose built machine you have to deal with lag from your own system on top of any lag from the net. Plus I've never been able to get comfortable enough using a keyboard and mouse to even be remotely competitive, where as you put a console controller in my hand and I'm just as good as most people out there who log in as many hours as I do/have.
I seriously think Counter Strike Source would be a monster hit, I mean look at all the COD fans that are out there, the bulk of them don't care about the single player aspect, most don't even play the single player campaign, and if they do it's just for the achievement points.