d!ck wrote:Does anyone regularly play as Ice Climbers?
Yes. I do.
I like playing as the characters that are HARDER to play. The ones that are more interesting. Ice climbers meet both criteria and are a lot of fun. I would have been extremely mad if they were left out of Brawl.
d!ck wrote:Overall, I'd say SERIOUS players may be disappointed by the games mechanics. It feels like PAL concentrated on form over function, and I still firmly believe the first game of the series is the best as far as gameplay is concerned (I miss Captain Falcon's original flaming kick smash move), but this game is acceptable and remains unique.
Serious players should probably go find a serious game to play then.
I never owned an N64 for fear of it turning me stupid (comment directed at Nintendo, not N64 owners), so I only have very little experience with the original SSB. I liked Melee a lot, and I like Brawl a lot. But they both have highs and lows. It's not a situation where you might as well never play Melee again because you have Brawl. They're different enough to be individually desirable.
I still don't see why Snake or Sonic are in the game, and the fact that they both play like crap compounds my annoyance. I dislike the MGS series because of it's fanboy-inspiring BS, and the fact such a bland, stupidly written game series became popular is baffling. Snake has no business appearing in Brawl.Sonic makes more sense, but his appearance in the Subspace Emissary was stupid and he plays like crap. And it's not the "interesting" hard to play like the Ice Climbers. He just plays like crap.There are other character choices I wonder about, too. But the ones I really care about are all there, so I'm happy.
d!ck wrote:guess i just appreciate a game with flawless mechanics over one with flashy graphics and gimmicks. I don't care if the gameplay dynamic remains the same over several installments; as long as its well executed, the number of polygons per model increasing is just icing on the cake.
I could not agree more. Assuming the mechanics were good to begin with, I wouldn't complain if a series remained EXACTLY the same mechanically for 17 installments as long as content keeps things interesting.
However, that doesn't mean I'm totally against any change, either. Different can be bad from the old perspective. But the new collision detection isn't necessarily bad. It's sloppier, yes. And it changes how fights work. And at that point it becomes a matter of taste.
d!ck wrote:The "gimmicks" like the Super Smash moves add a new dimension of play, unfortunately this isn't always beneficial to the overall experience. Some attacks are effective to the point of being, "cheap" and some make you wonder why they were even included at all.
Yeah, I agree there. They're an interesting addition, but they really don't serve to add anything significant to battles. Maybe if the item switch system allowed individual spawn likelihoods they could be made to work well. But as it stands they're either too frequent or too rare to do anything other than totally destroy the balance of a fight. That can be interesting and even good, but they seem sort of "outside" the normal flow of the game.And the fact that some are crazily powerful and others are nearly useless is strange.
Lastly:Where the hell did Kirby's fireball dash attack go?!