MinisterofDOOM wrote:The first game was really excellent when played with friends, but not so great when played alone. I had a good rant thread on here when it came out about how close it came to greatness and where it fell on its face. Over time patches and DLC added greatness to it (and it's not often I speak positively about DLC). The game's sense of humor was great, the characters were fun, and the hybrid of FPS/RPG elements with Diablo-style loot was immensely addictive.
The problems I had with it were more mechanical...things like frequently-respawning mobs adding tedium to travel, vehicle controls following the numb point-and-follow Halo control scheme, and lack of variety of vehicles.
Despite all those things, the game was still a lot of fun when enjoyed with friends. I've always preferred co-operative multiplayer to competitive, and Borderlands was coop at its best.
As soon as I'm not living in hotels on the road for work, I will be picking this one up.
The tedium has been cleaned up. I'm not so sure on the respawn timer as the game hasn't made me backtrack through an area like the first one used to (stupid Lost Cave) and the few times I have had to backtrack for various reasons, the enemies have stayed dead. I will say though, you can revisit a boss area and the boss will be back, which I can only think of one or two bosses in the first game that did that.
The vehicles are still the same annoying point and drive concept. Maybe on console it works better, but on the PC, it does get awkward. Randy Pitchford spoke about it in a Q&A a few days ago and his response to the vehicles was that they were really conceived more for the travel benefit than a real gameplay benefit. I can see that, especially now that they've dropped the ram damage and you can no longer splat same level monsters with ease. I do miss the rocket blast from the first game as that really added some umph to the launcher. The new one has a tiny fireball come out the back and the backblast really doesn't match the sound coming off my 5.1.
The PC's drop in co-op is awesome. It was a good choice to tie into steamworks. Here's an example of the versatility of co-op. Dee and I were playing online and steam took a crap. So we switched to LAN and continued to play, once steam came back up, I was able to switch it back to online play with only a few menu clicks and had friends dropping back into our co-op match. No port forwarding necessary. The whole online back end just feels slick and natural. I hope more co-op games go this direction as I feel it should be an industry benchmark in UI friendliness.
I'm only 6 or 7 hours into the story, so I haven't gotten into the meat of the plot, but all the reviews I've read and seen applaud Anthony Burch for writing a good story to pair up with the gunplay. What I have seen has been well written, especially Claptrap P. Claptrappington, but unfortunately I still see a lot of "kill x of Y monster" and "bring me Z of Q crap" quests that made Borderlands 1 so tedious. At least some of the kill and gather quests have been dressed up so you don't notice them as much.
All in all, I have so much positive to say about the game but if someone's not into looting and shooting, they won't enjoy the game very much. MOD, when you get it, hit me up on Steam. We'll do some ownage.