To copy over the posts from your review thread (which I can delete if you'd like):
MinisterofDOOM wrote:I definitely disagree very very strongly that lack of multiplayer should negatively impact Bioshock's score. Bioshock isn't a multiplayer game. I hate the mindset that all games should have multiplayer. That's like marking down a 350z because it doesn't have third row seats.
I really don't understand why people think every single game should have a multi-player aspect.
I understand why you're saying things. I just don't agree with the reasoning.Zee wrote:Now there is where you are VERY WRONG. In your analogy you say a 350z shouldn't be marked down because it doesn't have a 3rd row seat. Well was the 350z built on a platform that was meant to have a 3rd row seat? NO. Bioshock was built on a platform that is all about multiplayer. The 360 would have flopped by now if it wasn't for Xbox Live. See you have to understand why I am saying things such as this instead of putting you own spin on it. I think Bioshock is a great game aside from it being short and lacking the one thing that has put to 360 so far above the Wii (aside from the name, still think they should have kept the name Revolution), and PS3. Now if you wish to discuss this further I will be happy to but please make a new topic because this is for reviews only. Thank You and I do appreciate you taking the time to read my reviews.
My view is that no game should be condemned to a any fate simply due to the "focus" of it's host console.
Before I continue, it's probably worth noting that I really don't care for multiplayer games in general. While I'm young enough to have been a bit late to the video game scene, I have been a gamer most of my life. Multiplayer gaming has only really taken off recently. Before that, games were solo experiences, unless "multiplayer" referred to the other people in the room whose controllers are plugged into the same console as mine. That's the way I like it. Multiplayer games (unless it's the aforementioned "party couch" mode) hold no entertainment value for me. Games are a way to ESCAPE reality and people and, with a few exceptions, other people are the last thing I want to involve in my relaxing game time. I'm not a competitive gamer in any sense of the word (with the notable exception of my reign of terror in Half Life deathmatch years ago).
I have significant beefs with Xbox Live itself as well, and see it in a VERY different light than you do. Far from the savior of the Xbox 360, I view Xbox Live as the enslavement of the modern console gamer. (That is actually a LITTLE extreme, but it sounded good. ) More detail on my less-than-admiring view of XBL.
So I may be a bit biased. But, come to think of it, it's LESS biased. The gaming industry (be it the consumer or commercial end) is currently in a fit of multiplayer mania, and I'm frankly bored with it. I'm sick of multiplayer-only shooters. I'm fed up with developers using the easy way out (multiplayer games are significantly easier to develop because they lack a need for story depth, AI, and other major items that singleplayer games require). I'm PISSED OFF that developers are neglecting should-have-been-spectacular singleplayer modes in games due to over-focus on multiplayer. (Halo, anyone? Metroid: Hunters, perhaps?)
So when I come across a singleplayer game that's particularly fun, I get a break in that monotonous boredom. FINALLY, something I can enjoy without needing other people. Something I can screw around in on my own terms. Something that doesn't revolve around scores or points or frags, but simply having FUN.
So, for me, the suggestion that a game that fits those criteria (like Bioshock) should recieve a lower score due to LACK of multiplayer doesn't click.
BUT, this thread is about Bioshock specifically (not just games in general), so:Bioshock isn't really a game with a play style that caters to multiplayer. I could possibly see cooperative multiplayer, but even that would require some pretty big changes in how things work. It would change a lot of what makes the game enjoyable.Then again, System Shock 2 had cooperative multiplayer and it was excellent. But Bioshock isn't nearly the game SS2 was. More like a dulled down, prettied up version for the latest generation of short-attention-span halo gamers.
And I don't see any room for competitive multiplayer in Bioshock. What would you do? You can't do a "Diablo" style multiplayer system, because Rapture is too confining and far, far too linear. You can't do deathmatch because gameplay is dependent on character development.
EXACTLY. The current "must have multiplayer" state of the industry is the reason for that.Fenvy wrote:there has been too many games that slap on a half assed multilayer mode and calls it a day. No thanks
Actually, that's another great example.Half Life 2 did NOT have a multiplayer mode when it was released. HL2 DeathMatch trailed the game by two weeks. And reviewers marked HL2 down for this! Even though it was a beautifully conceived and executed game, the lack of multiplayer was still held against it. I can understand a bit mroe in HL2's case, since HLDM was so pupular and since it's a much more multiplayer-friendly game than Bioshock. But the point is that HL2 ISN'T a multiplayer game. And neither is Bioshock. Doesn't matter what platform they sell on. It isn't any different than decrying a sports car for not being a minivan. One is one, the other is the other. They should never be forced to mix, no matter what console they debut on. Nothing WRONG with them mixing, but I see no reason why they should ALWAYS have to mix. There's no reason variety should ever be pushed to the wayside for the sake of blind uniformity.Fenvy wrote:the original wolfenstine 3d needed not multiplayer mode to make it great. Had half life 1 or 2 still been game of the year without multiplayer? probably, due to innovation.
