Army of two?

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Axel Grungy
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Anyone have it preordered?? looks pretty sweet, i might rent it first tho.


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s13jus10
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I'm FOR SURE picking this one up. I LOVE any kind of co-op shooters, what more if the whole game is BASED on the concept. I also love the fact that the game was ready to ship out back in November, but EA decided to hold it back because of huge titles like Assassin's Creed, GH3 etc were coming out at the same time. so what they did was give out their "final" version of the game to some select testers to try it out. the testers then reported on what they didn't like about the game, what could make it better, etc. so between november and now (3 months) all they've been doing is testing it and fixing it up to the point where it's exactly where they wanted it to be. within the 3 months they improved enemy AI, graphics, better HUD, gameplay, removing all those unnessesary cuss words (GOOD.), etc.

so the game definitely wasn't rushed to release (I'm looking at you Kane & Lynch ) and is looking pretty d@mn sharp. personally a must have for me.

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MinisterofDOOM
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It sounds like it could be fun, but I really can't stand 3rd person shooters.

Here's my big question, though:does it support local coop (two players on the same machine, split-screen) or just online? If it has local coop, I might have to overlook the 3rd person aspect. If it's online-only, screw that.

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s13jus10
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yup, also supports local split screen co-op. like I said, the whole concept of the game is "co-op", so they went ahead and included every kind of cooperative option available. whatever floats your boat
MinisterofDOOM wrote:It sounds like it could be fun, but I really can't stand 3rd person shooters.


really? no love for Gears of War? Uncharted? Resident Evil 4?

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MinisterofDOOM
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Haven't had a chance to play Uncharted.Haven't played Gears either. For some reason what I've seen hasn't hooked me.

I hated Resident Evil 4, though. But that wasn't so much because of the 3rd person perspective as it was because of the horrendously crippling control scheme. I'm sick of zombie games where the impaired zombies can outmaneuver my fully-capable and supposedly well-trained supercop.

I did like Lost Planet, though. But that one had a 1st person option, too.

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s13jus10
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strange... three blockbuster titles you didn't like.. and one "okay" shooter you did. haha just messing with you. but yeah you should definitely try to get your hands on Gears and Uncharted, both of which are amazing to say the least. I think if anything, Uncharted would be the title to pull you into the 3rd person-shooter fan club

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I'm a fan of Insomniac's past work.

Unfortunately I don't have a PS3 and don't intend to buy on in the near future.

My taste in game generally differs from what makes games "blockbusters." I'm very used to disliking popular games and finding myself enjoying games that are ignored or disliked by the media and everyone else.

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xekushnr
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Can't say I really liked Lost Planet. I bought it, beat it, and sold it back. It was horribly uninteresting to me, and the acting was horrible. I'll have to check out Army of Two though, I saw previews on it a while back and thought it looked cool. I'm more of a fan of a shooter with whole squads, but I'm not opposed to two player co-op. Finding the right partner will make all the difference.

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I'll probably rent it.....more than that, we'll see.

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s13jus10
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I just pre-ordered it (well, actually I payed it in full.. had a gamestop giftcard) so apparently I get two exclusive guns

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MinisterofDOOM
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xekushnr wrote:Can't say I really liked Lost Planet. I bought it, beat it, and sold it back. It was horribly uninteresting to me, and the acting was horrible. I'll have to check out Army of Two though, I saw previews on it a while back and thought it looked cool. I'm more of a fan of a shooter with whole squads, but I'm not opposed to two player co-op. Finding the right partner will make all the difference.
Oh, the acting was bad and the story was terrible, but that's to be expected from a Capcom title. The gameplay was fun and well-executed. There wasn't really anything special to it, but it did what it did and did it well. It was one of the few recent games in which I never found myself on the verge of controller-chucking due to some idiot design aspect.I'm honestly not entirely sure exactly WHAT made it stand out as "good" in my mind--all I know is I didn't get bored of it like I do so many other new titles these days.

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x240xdrifter
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Army of two looks pretty cool, i might think about picking it up, however its a EA title, so I'll have to wait and see what people have to say

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MinisterofDOOM
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The more I see of this, the more I like, with a few exceptions:

It's very EA-style as far as it's public face and marketing. Not a good impression there. Comments like "want to know what vehicles are in the game? Buy it, then!" do NOT fly with me. Screw you. I'll keep my $60 bucks in my pocket in that case. Smash bros. is coming out in a week and I KNOW what content is in that game. That's really not the attitude I like seeing from a game developer. If all you care about is sales, I automatically assume your game is going to be a halfarsed cash cow.

The voice acting that is heard in the videos are terrible. We're talking Capcom bad. REALLY bad. With stupid forced accents and bad over-effects on top of abysmal acting. Still, I could ignore it if the game plays well.

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s13jus10
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well let's not forget.. almost every single gameplay/trailer out right now is not of the final version of the game, but the version that was supposed to released back in november. since then, EA has cleaned up most of the unnecessary dialogue (both foul and not). so if you're basing your opinion on the videos that are out right now, don't turn around and run away from the game just yet.

but I agree with you, it is a very EA style game. the narrative and dialogue is comparable to any of the recent Need For Speed titles. but who knows, that could end up being a good thing. we'll see tomorrow

EDIT:

first review of the game is up!!from XPlay/G4TV, it got a 4/5

if you watch the video review, almost everything they say is really good about the game. I'm pretty sure if they could have given it a 4.5/5, they would have. and like I was saying above, don't rely on recent videos to form an opinion just yet: one of the Pros of the game was "well written dialogue"

http://www.g4tv.com/xplay/revi....html
Modified by s13jus10 at 1:45 PM 3/4/2008

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Axel Grungy
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i picked it up yesterday, and ive played a few hours of it, and i will probably be trading it in towards credit for vegas2. Its not very realistic at all, the controls are ****, the missions are boring and uneventful, and trying to make accurate shots just annoys the hell outta me. Every fight is the same thing, have your buddy distract them by firing on them and you sneak up behind them. BOOORINGG!! DEFINATELY RENT BEFORE YOU BUY!!!

They are trying to make it too "Mtv" for my tastes. With all this "yo dawg" dialog, "pimped" out guns?? christ...come on. Im gonna stick to the real shooters like vegas and cod4 that have some realism.

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xekushnr
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Axel Grungy wrote:i picked it up yesterday, and ive played a few hours of it, and i will probably be trading it in towards credit for vegas2. Its not very realistic at all, the controls are ****, the missions are boring and uneventful, and trying to make accurate shots just annoys the hell outta me. Every fight is the same thing, have your buddy distract them by firing on them and you sneak up behind them. BOOORINGG!! DEFINATELY RENT BEFORE YOU BUY!!!

They are trying to make it too "Mtv" for my tastes. With all this "yo dawg" dialog, "pimped" out guns?? christ...come on. Im gonna stick to the real shooters like vegas and cod4 that have some realism.
That's what I was afraid of. EA does it again. Even though they really didnt change **** with R6V2, at least I know it will still be good because the first one was awesome. If it aint broke, dont fix it.

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Axel Grungy
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yeah having not played thru the whole thing yet, ill give it a 6/10.

It just doesnt have that ....how should i say..."boom headshot" feel that other games have. When you kill a bad guy its just umm ok that wasnt very satisfying. Not like the "tink" sound from cod4 when you get a headshot.

The HTH combat is especially frustrating. If you get close enough to a guy you press the fire button, which usually just fires your gun lol. But it goes into this animation of your guy beating down the other one, while everyone is still shooting you.

the gun upgrades are kinda cool, but in battle i cant REALLy tell a big difference, they are still very inaccurate. the best one has to be the magazine capacity, cuz you need about 200 rounds to kill someone.

just a huge disapointment for me

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x240xdrifter
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Axel Grungy wrote:......just a huge disapointment for me
yep, EA has a knack for this

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s13jus10
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whoa whoa whoa.. I'm not sure what kind of taste in shooters you have, but you are officially the very first person I've heard give it a bad review.

IMHO, the game is awesome. I don't know if you were playing it with the PAI, or how long you played it, but I've been playing co-op online with my buddy and we are both very much addicted to the game. I can feel you on the accuracy complaint, but that's just because all of the guns have "realistic" recoil. if you advance more into the game you'll find that if you upgrade the stock on your gun & attach a grip, accuracy becomes a lot less of an issue. the gameplay is great. DOZENS of guns to choose from (.50cal, deagle, .44 magnum, P90, ak-47 etc) and even dozens on top of THOSE dozens of upgrades for the guns.

and the whole "pimp"-ing your gun thing, is to gain more Aggro (aka enemy's aggression towards you). the more Aggro you have, enemies will tend to concentrate their fire more on you than your partner. and if you can hold Aggro for a long period of time, you will go into Overkill mode, where your character flashes red and your bullets get double strength. the concept works great. and the HTH combat thing you mentioned..... in your case, I would definitely recommend not rushing enemies to melee them when other enemies are in plain sight to "keep shooting at you"

all in all, I would ABSOLUTELY recommend Army of Two. if you've ever played Gears of War (and liked it), and are a fan of co-op games, this is the game for you. graphics are nothing short of amazing (we're talking cod4 calibur) whether it be the cutscenes or actual gameplay. EA has plans to stick with this game for a long time (they've stated that they will be releasing new multiplayer maps every month), and so do I. EASILY, hands-down, EA's best game. Try it out.

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Axel Grungy
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s13jus10 wrote: graphics are nothing short of amazing (we're talking cod4 calibur) whether it be the cutscenes or actual gameplay.
no they arent. The graphics for the characters is good, the enviroments are definately not up to cod4 standards. The cutscene graphics are kinda cheesy IMHO, but im just nitpicking now. Apples to oranges, the game just doesnt do it for me.

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The game is fun to play with a good partner. as that stands there are parts that just suck, I have spent more time outlining where im gonna go and figureing out where my human partner is going so we can be in cover and close enough to assist each other if need be. (playing it on a 360) i do wish the controls were changeable as i am left handed i do the look around part best with my left thumb and strafe run with right. so ive kinda half done it where in combat i tend to sit and fire a bunch then move and then set my crosshairs back and fire again.

the game is not up to graphic standards at distances (I play PC games so dont shoot the messenger on that one) but it may be the xbox inability to do draw distances and handle persistant bullet scarring then the game itself.

How it could be better? comments from my brother were to have the guns comparable side by side to better judge differences. to be able to run 2 seperate screens rather then split screen as it gets chaotic at times, and that the coop snipe moves his view point when he engages so he has to find it again wasting precious time.

my comments make the controls swappable. if bungie did it in halo 1 then Ea could have done it in this game. and make buying ammo in the shopping window possible we need more nades and ammo EA get on that. also if the opponents drop guns let me pick them up, i want the m134s and rpgs that they drop if nothing else for ammo it kinda makes it stupid when your looking dessperately for ammo bags and you know you shot a bunch of guys before they even started firing back but you cant get their gun ammo.

I will hope that they release the game onto PC then i can enjoy seriously better distant graphics and such. maybe ill try it on the PS3. but lets face it the xbox may be pushing its abilities on this one and since crysis people have expected alot more of systems then may be possible (ie a storyline that flows and decent graphics :P)

if you like FPS/TPS games and you have a good firned this game can be awesome if you just play with the PAI built in its gonna be lacking for you.

and for the love of god somone needs to add in the tutorial that all auto weapons should be burst fired. while thats common sense for the FPS guys it made all the difference to ammo usage when my bro started bursting. also makes shooting the m249 more fun rather then spray and pray aggro grabber style.


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My biggest gripe is when the character switches hands. Or in most cases, doesn't. It seems the character has a lack of awareness of it's cover, particularly when looking out to the left side of some cover. You can get the character to switch hands, but through some retarded algorothm, tends to want to switch back to the right hand. It's also finicky as to what angles it will even switch hands in.

Another situation wherte the hand switching can be problematic is during close up gunfire. The enemy will sometimes advance very close to you. While trying to train in your fire n him, if it's too close and you try to move the camera and character in certain ways, the character switches hands. While normally, this shouldn't be a huge problem, in this game, the crosshairs shift. Well, I suppose that's fine in the name of realism, except the shift usually has me wanting to reverse my rotation as I continue to try and shoot my target. The catch here is, the character may switch hands again causing a repetetive cycle of near hits and an enemy character that gets away without being killed. I literally emptied a full clip trying to take down a guy who charged us only to watch him run right past me and into cover somewhere behind me as a result of this poorly thought out game mechanic. I've never felt so uncoordinated in my life.

To be fair, this isn't a huge portion of the game and some adaptation could be done to reduce its effects. But it's feel is less natural.

They could have really done without the back-to-back thing as well. It's scripted as part of the game and occurs at predetermined locations. The camera angles as you enter this sequence is also poor. It is a bit confusing initially as both characters are visible and it's not clear which way you are facing until you realize you need to look for the crosshair. Most people initially look at their characters when in 3rd person though.

The last complaint is that some of the functions aren't too clear. Namely, when you perform an action, there is nothing to positively reinforce that the game has responded. Like when grabbing your downed partner to pull him into cover. As the indications aren't clear, it may take some time to realize that you have already grabbed your partner and can pull him into cover to heal him.

Aside from these complaints, the game itself is actually quite good. These incidents are annoying but aren't the majority of play so it can be ignored to a large extent. I would recommend it to anyone looking for a good co-op campaign. Not a perfect game (none truly are), but fun to play nonetheless. The biggest gripe actually being that they could have done better with complaints I've listed...

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played it prety good coming from a gamer that dosent play gun games 2 often...

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Asmar
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I just rented that today.

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its a pretty cool game. i beat it once already and like 12 hours play time total. not that long. maybe like one or two hour sessions each. the AI is alrite nothing too special.


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