BusyBadger wrote:1. If you get rid of the Wiimote/lightgun/senor bar what sets the Wii apart from the 'Big Two' consoles, apart from subpar graphics and a limited offereing of titles (though that's what we're addressing here) that is?
The sensor bar is awesome. Gun-shaped strap-on peripherals that make the wiimote/nunchuck hard to hold are NOT. Motion controls suck a**. Unless it's another stupid sports/athletics title, motion controls have nothing of value to add to a game.Take NSMB: Wii for example. Nintendo glued the spin-jump to motion controls rather than a real button. It is nearly gamebreaking in its awkwardness. Screw that. Forced motion controls (which is what any motion control is outside emulating actual athletic motions in actual athletic games) only detract from a game experience.Using the sensor bar for aiming or other purposes is good, as long as it is not also forced (as with star bits in SMG).
For me, the biggest appeal of a console game (over a PC game) is being able to sit back on the couch and relax while playing it. You can do that with the wavebird. You could also ALMOST do that with SMG, except that you had to constantly be pointing at the effing star bits.Or take Animal Crossing City Folk. This is a game that worked fine on the DS. But nintendo forced motion control into it. Ultra-simple controls, but not even the option to use the wiimote sideways or the classic controller/wavebird. You HAVE TO USE motion controls. They add nothing of value. Why are they there?
MP3 was made excellent by the sensorbar functionality. There are survival/horror games that use the wiimote as a flashlight. That kind of stuff is where the Wii's controls shine: mouse emulation on a console. It just has to be done right. And not involve plastic gun addons.
As far as franchise iteration...eh. I'd rather play an ORIGINAL game than a Wii "iteration" or adaptation. I don't want a dumbed down CoD for the Wii. Just give me a different game. Come up with something UNIQUE. Why does it have to be a version of a game already on another console? Just release something original for the Wii. That's what I'm saying. I don't want ports/iterations/adaptations/etc. I want a new, original, interesting title for the Wii. No "based on." No dumbing down. No spinoffs. All original.
Or, if we are going to have ports, how about we make with the classics? Where's my Half Life Platinum Pack for Wii with sensorbar support? That would rock, and sell like hotcakes. Where's the Quake trilogy for Wii? Where's Unreal for the Wii? Duke Nukem? Doom? Hexen? Holy crap, the list is endless. All games that don't depend on graphics, all games that stand to benefit from the Wii's control scheme, and all games that already have large followings. Not a CoD remake. I don't care about that crap even on the big two. THERE'S your SSDD EA bullcrap. New CoD every year. Screw that. Give me something I'll still be playing in 5 years. Or 10.
As is often observed: part of the genius of the original Star Wars trilogy came from doing what they could with what they had. That's actually a strength for the Wii. It's different enough from the other two that you can't just port a game straight across. So instead of trying to adapt the game AT ALL, just do something different with the Wii's capabilities in mind. It'll be Wii-only and that's the point. Who cares if the graphics are limited? What are the DS's strengths when you take away the touch screen? Nothing. Yet tons of FANTASTIC DS games exist that ignore the touch screen. You can just treat the Wii as another console and you're set. But you get the added benefit of not being able to just cut and paste content from the 360, which means you actually have to get CREATIVE. Something that 99% of PS360 games wouldn't touch with a ten foot pole.