Post by
MinisterofDOOM »
https://forums.nicoclub.com/ministerofdoom-u16506.html
Tue May 11, 2010 10:50 pm
It's finally here. And every bit as awesome as I hoped.
It's basically a modern take on classic Zelda games, with a lot of other classic NES adventure/RPG games thrown in the mix for good measure. The game is dripping with satirical references to all the classics from that era.
Even the manual is full of laughs, and the background story is full of double-meaning.
Despite being retro-ish in its blockiness, the game's visuals are actually pretty impressive. Dungeon floors are often brilliantly reflective, water looks fantastic, lighting effects are employed resourcefully...
It plays basically like any old 2D Zelda. You have a sword and a shield, and can upgrade both. You have a block button, a sword button, and an item/magic button. Just like Zelda titles, you gain new items as you go along, like the boomerang and the Hooksh--er Wire Rod, bombs, bow, and others. You also learn spells.
When you have full health, your sword becomes simply MASSIVE (several times the size of your character even with low end swords). And rather than Link's classic charge-and-spin whirling attack, you can hold the sword button down and rotate the left analog stick, sweeping the blade around and leaving a swath of destruction in its path.
One of the neatest things about the game is that it allows you to create (block-by-block) and animate (frame-by-frame) your own character model. The game comes with a LOT, some of them hilariously out of place, like a car and a shark (which is represented by only the cliche fin breaking the surface, complete with water spray).
I actually think this might be the part of the game I'll have the most fun with. I spent a while today making a Vortigaunt model and while it still needs some refinement, it's definitely recognizable and looks awesome in gameplay. I'll probably make Samus (probably start with the Gravity suit, maybe do a Light Suit) and Kirby models next. I'll have to try some more bizarre ones, too, like the Enterprise or a giant computer mouse.
It is possible to share custom character models, but sadly not in-game. You need to use a USB disk to copy the files to your PC where you'll want to keep the auto-copied folder structure intact. Anyone who puts that folder on a USB disk will be able to copy it to their PS3 for use in the game.
I'm really hoping they'll patch in some sort of community sharing support in the future, though.
The game has a screenshot tool, but I completely forgot about because I was having so much fun. I'll try and remember to get some good shots tomorrow.