BusyBadger wrote:I hope I haven't started MoD on a rant now.
Hope is for the WEAK! BWAHAHAHAHAHAHAHA. *THUNDER*
Anyhoo.
The short version of my take on things is: There's a lot of potential, but it will never be realized.
The long version is this:
The Wii has been around for 5 years now. Motion control was neat at first. I have owned a Wii since launch. I love my Wii, and the library includes some good games. But the console is guilty of two MAJOR sins. The first is games that REQUIRE the player to use gimmicky (or even well-designed) motion controls when the hardware fully supports traditional controller options as well. And the second is the extreme prevalence of shovelware focusing on the motion controls.
As to the former sin, many Wii games offer a variety of control options. Wiimote, Wiimote+nunchuck, Classic Controller, GCN/Wavebird, etc. Others restrict the player to one option, and most of the time that option is Wiimote/nunchuck. Take Animal Crossing as an example. This is a very laid-back game, all about relaxing. But the game uses motion controls for major control functions, which really hampers the relaxation aspect of the game. It also makes it clunky to play on the couch, or lying down. It would be a simple matter to include Wavebird support. But it wasn't done. Why? Hell if I know. No reason is acceptable, though.
Nintendo is also guilty of this same crap with DS games, forcing players to use touch controls when they are clunkier and encroach upon the convenience of using the device on the go.
As to the 2nd sin...the family/everyman focus of these "controllerless" controllers attracts shovelware developers like s*** does flies (if indeed those analogies are not actually the same two things). It is sort of unavoidable, but not really. One of the things I constantly criticize consoles for (software licensing requirements) could be beneficial here. MS, Sony, and Nintendo need to learn to "just say no" to shovelware. Require games to meet a specific quality standard (and NOT a standard dictated by effing metacritic scores). This was the way of things back in the day of the SNES, etc. What the Hell is that gold Nintendo seal on there for if it isn't a standard for quality?
Both of these things will happen with Kinect and Move. They already have happened. I have said it from the beginning, to much head-shaking and naysaying among my fellow hobbyists. But look at any Kinect ad. It's littered with Wii Sports knockoffs, halfass exercise games, and other garbage no one would look at twice (hell, even once) if it didn't feature special motion controls.
And that brings us to the REAL problem:
These motion controllers are NOT about the games. They're about motion control. It is a backward and broken way to work. The idea exists, as stupid as it sounds, that anything is fun if it involves flailing around in your living room like a seizure victim. This is not true. It has been proven untrue by 5 years of Nintendo shovelware and even AAA Wii titles that are, otherwise, excellent. Motion controls sound fun at first, but get old in a HURRY. I haven't touched Wii Sports in years. Yeah, it was a blast at first. It got old. I'm glad I didn't pay for it.
Another major problem is that motion controls provide ZERO feedback to the user. Gamepads and keyboards already lack a huge degree of useful feedback (though vibration and force feedback are pretty common ways of helping compensate for that just a tiny bit). But at least with a physical controller you know when you have pressed a button. At least you know which way your analog stick is pressed. Not with motion controls. You have no way of knowing if the game registered what you DID, or what it thought you did, or nothing at all. Which is what makes a lot of Wii shovelware unplayable, and what hampers the experience of legitimate games like Twilight Princess and even Metroid Corruption.
Kinect keeps showing off racing games. Terrible, horrible, bad. Mario Kart Wii is already bad enough due to the lack of auto-center (or ANY on-center indication at all) with the motion controls. Waving your hands magically in the air with no steering wheel is a recipe for vagueness. And vague control inputs do not promote a fun gaming experience.
There's a lot of talk about "real" games eventually supporting Kinect and Move. I'll believe it when it happens. There's been a demo of SOCOM using Move, and that's the only actual progress along that line I've seen. What's going to happen is 327305 tiny developers no one has ever heard of are going to shart out garbage and pile the libraries of all 3 consoles high with rubbish no one actually wants to buy.
It's not going to end well. I can't imagine paying $150 EXTRA for access to a library of sub-par titles when the "real" games of decent quality are going to continue releasing in the good old handheld gamepad format.
I gave motion controls a chance. They did not impress, and more often than not got in the way. I have no interest in paying extra money for that same experience on new consoles. At least the Wii comes with its motion controls out of the box.