uh, it's not a "LOL cat "LauncherDittoz7 wrote:Lol Cat Launcher!
But Srsly...
One begets the other...Mr1der wrote:a war hammer and a never ending hard on.
that's how I fight my battles.
and I always thought you were a .44 magnum kind of guy...Mr1der wrote:a war hammer and a never ending hard on.
that's how I fight my battles.
I have one of those too....the warhammer holds more than 6 shots thoughJustinStrife wrote:and I always thought you were a .44 magnum kind of guy...
[
zombie crew??Dittoz7 wrote:
With It's Crew Of Course...
SC BW FTMFWRazi wrote:I'm safe, I have lurkers burrowed at my door step!
What about hydralisks, just get a couple of those guys to follow you around and your set.Razi wrote:I'm safe, I have lurkers burrowed at my door step!
If that ar-15 is semi auto sure.charlieo wrote:A trend: Most people who suggest sniper rifles couldn't fire a .22LR accuratly.
Most people who suggest a katana or such couldn't successfully cut a tomato.
Here's the reality of the zombie attack:Those of you that choose to fight with these exotic weapons will either die from lack of skills, or die when you run out of ammo.Those of you like myself who grab a few weapons that take popular ammo and bug the hell out will survive.
To that end, here's my loadout, and why:
Melee: Cold Steel War Hammer: no real melee skills required, just pick an end to use!
Backup: Two of the most common pistol rounds are the .40 S&W (tons of police) and the 9mm Luger (miltary). To that end, I'll take my FNP 40 in .40 S&W, and my soon to be aquired subcompact XD in 9mm.
The shotgun: Single most important anti-zombie device. 12 gauge, pump or auto. Any good model will work. I'm partial to FN, so the SLP Tactical it is!
There is only one choice for a rifle:An AR-15 variant. I'd probably use a flat-top variant with an ACOG or similar low power sight. 18" or 16" barrel. Why? Sniping zombies is a bad idea. If you're far enough away that the 5.56 can't be of use, then you don't need to shoot them!
So basically, for zombies, it's 9mm, .40 S&W, 12ga, and 5.56mm. Any weapon in those calibers would probably be a good choice.
Oh, and if you REALLY want a sniper rifle: .30-06 or .308 are your prudent options.
Of course. I can't buy a FA AR-15.Chukidori wrote:
If that ar-15 is semi auto sure.
I still believe fully automatic weapons are a poor choice. theres always the temptation to go full auto in a panic situation. Zombies will NOT die from body shots. Zombies are simply a dead body being utilized by a virus of some kind. The only way to take out a zombie is to destroy its head...They no longer need their vital organs to function, and all "guns" are designed on that principle. Of inflicting lethal damage on a LIVING target. you can pump rounds into a zombie all day long, severe limbs etc and it will stil be combat effective untill you put one in its brain.
A zombie's brain must be ruined for it to die. If humans can live through .22s to the head, zombies will too. A .22 to the skull will not inflict as much damage. Hell, there's a good chance it wouldn't pierce the skull! I've thought about it, but a .223 is the most dependable, common ammo around.Chukidori wrote:
Its most economical to take ONLY head shots. And a .22 is the perfect choice. a .22 to the skull will inflict as much damage as your .40 and 5.56
Chances are you will only need to kill zombie's at close range. If not, running will suffice. Nothing ruins brain matter like buckshot, and also, there's a wide variety of ammunition to choose from. Also, there's much to be said about moving a zombie back.Chukidori wrote:
A shotgun is also not a very good anti-zombie weapon. The ammunition for it is bulky, you must be at close range to use it..and the riusk of blood splatter , and thus spraying infectious material everywhere onto your self and your party is greatly increased. plus why use the shot gun when a .22 from a distance is sufficient. the shot gun will only serve to physicaly "move" zombies out of the way. Its not worth the weight and the extra ammo.
krazydriver wrote:
What about hydralisks, just get a couple of those guys to follow you around and your set.
You both are teh fail,get about 30 of these babies and annihilate the earth excluding yourself of course.BTW protoss always owned everything.The carriers are unstoppable in a pack.Razi wrote:I'm safe, I have lurkers burrowed at my door step!
Oh Hai, don't mind us, we just want to plague all of you and have our Mutalisk friends come and join the fun.Oatmealman wrote:
You both are teh fail,get about 30 of these babies and annihilate the earth excluding yourself of course.BTW protoss always owned everything.The carriers are unstoppable in a pack.
You can buy an part for the barrel (cant remember what its called off the top of my head) that tightens the spread and gives you some more distance or you can just but a slug round.Chukidori wrote:A shotgun is also not a very good anti-zombie weapon. The ammunition for it is bulky, you must be at close range to use it..and the riusk of blood splatter , and thus spraying infectious material everywhere onto your self and your party is greatly increased. plus why use the shot gun when a .22 from a distance is sufficient. the shot gun will only serve to physicaly "move" zombies out of the way. Its not worth the weight and the extra ammo.
Aye they might but wouldn't it be possible for them to be infected as well and turn into zombie fish?S13FX wrote:I would just get a **** ton of MRE's, Then build a pretty decent size moat around my house, get some piranhas maybe sharks in there. Keep my babies alive by luring zombies into there.
I would of course try to compile a nice arsenal somewhere in my house, and try to get a stryker of some sort vechicle to use when I need to go out for any type of re supply.
But I think all in all, your best bet would be to cut your self off one way or another, and Im pretty sure the sharks and Piranhas will have more then enough to feed on.