MinisterofDOOM wrote:CoD Multiplayer has barely changed since COD2.
Is the problem the cinematics or the multiplayer? Or both?
As for the examples posted; it's not considered "generic" or "slowpace" unless it's a PC game that resembles quake and or has science fiction weapons? Most of those resemble Quake MP; weapons on strategic parts of the map and hyper speed or sci-fi weapons. Team Fortress was probably the best example but even then, there is a medic that shoots beams of health and can follow around and keep you alive... Are there any non-generic, fasted paced modern shooters that don't take place in a space environment? You must think Battle Field MP is garbage; it's slow, you can't jump 25 feet in the air, and you can't fire laser beams at enemies.
As for team oriented, all these clips look like individual highlights. The gentlewo/men in the Unreal Tournament clip was a one wo/man wrecking crew, doesn't look like much team oriented play. CoD clips like that are the most popular types but I don't play MP unless I'm with a competent group of people that communicate. If this means covering a high traffic area and dying a lot, so be it. My win loss ratio is near 10. But I will say that some games have systems where it takes 15+ shots to kill someone and so killing some one solo is nearly impossible and so team work is crucial. CoD isn't like that but to be successful you need team work. Maybe it's different type of team work but you still need intelligent team strategy to win.