Link me this vid you are talking about. The only super long gameplay demo I can remember of was the unedited Fault Line, and DICE was running that on the PC. If you watch the demo when it's broken down into it's 3 parts, you can see the control prompts are for PC (ie, repeatedly press S to drag the fallen squad mate during the parking lot ambush, mouse clicks for QTE during the fist fight in the basement, etc). As far as I know, DICE has yet to have released any official footage from the console versions. Jimmy Fallon played a bit of the PS3 version on his show, but that's about all I've been able to see that wasn't a PC version.
Chaotic_Warlord wrote:As far as the PC being graphically superior, that's not as true anymore, especially considering that the price for a dedicated gaming rig is more out of most peoples price ranges and developers know this. While a dedicated rig can run you into the thousands, a console is a couple hundred, which is more accessible.
I'm not going to get into the PC versus console debate too heavily as I find the rhetoric to be highly misinformed. When I priced out my rig and built it in November of 2008, I dropped maybe $1500, and I went top of the line for everything. Dual Radeon 4870s with 1GB ram EACH, quad core AMD, terabyte HDD, 1kw PSU. The only thing I skimped on was the RAM. I put in 4GB because I was still running XP at the time, and that OS can't support over 3GB.
I will tell you that the
recommended specs for the alpha trial were released. And they're not that bad.
DICE wrote:Windows 7 or Vista (SP1)
EA Origin
CPU: quad core 2.0 GHz or faster
RAM: 4 GB or more
Hard Drive: 7.25 GB free disk space
Video RAM: 512 MB or greater
DirectX 10 or 11 compatible video card with latest drivers (AMD 11.5 or later, nVidia 275.33 or later)
Sound: DirectX 10 or 11 compatible card
Internet: broadband connection
Not that bad. Looking at these specs, most mid range rigs will support this. I could put a rig together that could run this at a very cost effective level. My top of the line rig from nearly 3 years ago can easily run this, and it is now considered below mid range. The only thing I would change on my end would be drop a few extra gigs of ram, and a DX11 vid card.
As for the whole "a good gaming PC costs THOUSANDS of dollars", that quote has been played out. Jim Sterling at Destructiod made that exact comment in an article he wrote, and it quickly was redacted when people started calling him out on it and linked rig setups with prices attached that were very reasonably priced. Now, I know this isn't as much of an issue as it used to be, but the I've known multiple 360 owners who have had multiple 360s due to RRoDs. Sorry, but if once I've heard of people dropping over a grand on 360 hardware to replace old busted hardware, I find the argument of price to be a moot point.
And the devs do know that the console market is still more lucrative than the PC market, but DICE has shown a track record that their PC sales have always been higher. I'll refer to my link in my OP about the Operation Hastings unlock. I unfortunately don't have a sales breakdown between platforms, but the user base numbers should hint towards where their core demographic plays. Also, EA's CEO, John Riccitiello recently was quoted saying
"Consoles now only account for 40% of the gaming industry". Now, it's not the PC that's taken back market share, but it's the mobile devices, iDevices, Androids, etc. But given the drop in market share, I can see why EA would let DICE focus a bit more on the PC. EA made the decision to make the Bad Companies a console game first, and we see where that left them.
I know how some people feel about this, because I moaned and complained when Call of Duty became a console-ized game and the PC platform was left in the dust (no dedicated servers, IWnet, no lean, no graphical innovation, etc). But that was Activision making a call to follow the money. EA is making the same call here, and letting DICE develop the game for where they believe it's going to perform better sales-wise. That's just business 101. The important difference here, though, is that DICE is trying to tailor the software for each platform, it just happens to be that the PC version is out in front due to it's lead status for development.